@@ -83,29 +83,29 @@ static void player_update(Entity* self, GameManager* manager, void* context) {
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player -> trajectory = vector_add (
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player -> trajectory ,
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- (Vector ){
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+ (( Vector ){
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player_x_from_pitch (- imu_pitch_get (game_context -> imu )),
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- player_y_from_roll (- imu_roll_get (game_context -> imu ))});
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+ player_y_from_roll (- imu_roll_get (game_context -> imu ))})) ;
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}
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// Get game input
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InputState input = game_manager_input_get (manager );
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// Control player movement
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if (input .held & GameKeyUp ) {
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- player -> trajectory = vector_add (player -> trajectory , (Vector ){0 , -0.8 });
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+ player -> trajectory = vector_add (player -> trajectory , (( Vector ){0 , -0.8 }) );
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}
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if (input .held & GameKeyDown ) {
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- player -> trajectory = vector_add (player -> trajectory , (Vector ){0 , +0.8 });
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+ player -> trajectory = vector_add (player -> trajectory , (( Vector ){0 , +0.8 }) );
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}
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if (input .held & GameKeyLeft ) {
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- player -> trajectory = vector_add (player -> trajectory , (Vector ){-0.8 , 0 });
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+ player -> trajectory = vector_add (player -> trajectory , (( Vector ){-0.8 , 0 }) );
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}
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if (input .held & GameKeyRight ) {
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- player -> trajectory = vector_add (player -> trajectory , (Vector ){0.8 , 0 });
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+ player -> trajectory = vector_add (player -> trajectory , (( Vector ){0.8 , 0 }) );
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}
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// Get player position
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