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| 1 | +#include <gui/modules/variable_item_list.h> |
| 2 | +#include <furi.h> |
| 3 | + |
| 4 | +#include "../pokemon_app.h" |
| 5 | +#include "pokemon_menu.h" |
| 6 | + |
| 7 | +struct named_pins { |
| 8 | + const char* text; |
| 9 | + const GpioPin* pin; |
| 10 | +}; |
| 11 | + |
| 12 | +static const struct named_pins named_pins[] = { |
| 13 | + {"PA7", &gpio_ext_pa7}, |
| 14 | + {"PA6", &gpio_ext_pa6}, |
| 15 | + {"PA4", &gpio_ext_pa4}, |
| 16 | + {"PB3", &gpio_ext_pb3}, |
| 17 | + {"PB2", &gpio_ext_pb2}, |
| 18 | + {"PC3", &gpio_ext_pc3}, |
| 19 | + {"PC1", &gpio_ext_pc1}, |
| 20 | + {"PC0", &gpio_ext_pc0}, |
| 21 | + {}, |
| 22 | +}; |
| 23 | + |
| 24 | +#define NUM_PINS 8 |
| 25 | + |
| 26 | +/* This must match gblink's enum order */ |
| 27 | +static const char* named_groups[] = { |
| 28 | + "Original", |
| 29 | + "Malveke", |
| 30 | + "Custom", |
| 31 | + "", |
| 32 | +}; |
| 33 | + |
| 34 | +struct itemlist_builder { |
| 35 | + VariableItem* named; |
| 36 | + VariableItem* serin; |
| 37 | + VariableItem* serout; |
| 38 | + VariableItem* clk; |
| 39 | + uint8_t named_index; |
| 40 | + uint8_t serin_index; |
| 41 | + uint8_t serout_index; |
| 42 | + uint8_t clk_index; |
| 43 | +}; |
| 44 | + |
| 45 | +/* Just make it a global, whatever */ |
| 46 | +static struct itemlist_builder builder = {0}; |
| 47 | +static void select_pins_rebuild_list(PokemonFap* pokemon_fap); |
| 48 | + |
| 49 | +static void select_pins_set(PokemonFap* pokemon_fap) { |
| 50 | + pokemon_fap->pins.serin = named_pins[builder.serin_index].pin; |
| 51 | + pokemon_fap->pins.serout = named_pins[builder.serout_index].pin; |
| 52 | + pokemon_fap->pins.clk = named_pins[builder.clk_index].pin; |
| 53 | +} |
| 54 | + |
| 55 | +static void select_named_group_callback(VariableItem* item) { |
| 56 | + uint8_t index = variable_item_get_current_value_index(item); |
| 57 | + PokemonFap* pokemon_fap = variable_item_get_context(item); |
| 58 | + |
| 59 | + variable_item_set_current_value_text(item, named_groups[index]); |
| 60 | + builder.named_index = index; |
| 61 | + select_pins_rebuild_list(pokemon_fap); |
| 62 | + variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 0); |
| 63 | +} |
| 64 | + |
| 65 | +static void select_pins_serin_callback(VariableItem* item) { |
| 66 | + uint8_t index = variable_item_get_current_value_index(item); |
| 67 | + PokemonFap* pokemon_fap = variable_item_get_context(item); |
| 68 | + |
| 69 | + variable_item_set_current_value_text(item, named_pins[index].text); |
| 70 | + builder.serin_index = index; |
| 71 | + select_pins_rebuild_list(pokemon_fap); |
| 72 | + variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 1); |
| 73 | +} |
| 74 | + |
| 75 | +static void select_pins_serout_callback(VariableItem* item) { |
| 76 | + uint8_t index = variable_item_get_current_value_index(item); |
| 77 | + PokemonFap* pokemon_fap = variable_item_get_context(item); |
| 78 | + |
| 79 | + variable_item_set_current_value_text(item, named_pins[index].text); |
| 80 | + builder.serout_index = index; |
| 81 | + select_pins_rebuild_list(pokemon_fap); |
| 82 | + variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 2); |
| 83 | +} |
| 84 | + |
| 85 | +static void select_pins_clk_callback(VariableItem* item) { |
| 86 | + uint8_t index = variable_item_get_current_value_index(item); |
| 87 | + PokemonFap* pokemon_fap = variable_item_get_context(item); |
| 88 | + |
| 89 | + variable_item_set_current_value_text(item, named_pins[index].text); |
| 90 | + builder.clk_index = index; |
| 91 | + select_pins_rebuild_list(pokemon_fap); |
| 92 | + variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 3); |
| 93 | +} |
| 94 | + |
| 95 | +static void select_pins_rebuild_list(PokemonFap* pokemon_fap) { |
| 96 | + int num; |
| 97 | + |
| 98 | + /* HACK: TODO: It would be better to do this programmatically, but, I'm kind |
| 99 | + * of done working on this feature so its going to be hardcoded for now. |
| 100 | + */ |
| 101 | + switch(builder.named_index) { |
| 102 | + case 0: // Original |
| 103 | + num = 1; |
| 104 | + builder.serin_index = 5; |
| 105 | + builder.serout_index = 3; |
| 106 | + builder.clk_index = 4; |
| 107 | + break; |
| 108 | + case 1: // MALVEKE |
| 109 | + num = 1; |
| 110 | + builder.serin_index = 1; |
| 111 | + builder.serout_index = 0; |
| 112 | + builder.clk_index = 3; |
| 113 | + break; |
| 114 | + default: |
| 115 | + num = NUM_PINS; |
| 116 | + break; |
| 117 | + } |
| 118 | + |
| 119 | + /* HACK: */ |
| 120 | + pokemon_fap->malveke_detected = builder.named_index; |
| 121 | + |
| 122 | + select_pins_set(pokemon_fap); |
| 123 | + |
| 124 | + variable_item_list_reset(pokemon_fap->variable_item_list); |
| 125 | + |
| 126 | + builder.named = variable_item_list_add( |
| 127 | + pokemon_fap->variable_item_list, "Mode", 3, select_named_group_callback, pokemon_fap); |
| 128 | + builder.serin = variable_item_list_add( |
| 129 | + pokemon_fap->variable_item_list, "SI:", num, select_pins_serin_callback, pokemon_fap); |
| 130 | + builder.serout = variable_item_list_add( |
| 131 | + pokemon_fap->variable_item_list, "SO:", num, select_pins_serout_callback, pokemon_fap); |
| 132 | + builder.clk = variable_item_list_add( |
| 133 | + pokemon_fap->variable_item_list, "CLK:", num, select_pins_clk_callback, pokemon_fap); |
| 134 | + |
| 135 | + variable_item_set_current_value_index(builder.named, builder.named_index); |
| 136 | + variable_item_set_current_value_text(builder.named, named_groups[builder.named_index]); |
| 137 | + |
| 138 | + variable_item_set_current_value_index(builder.serin, (num == 1 ? 0 : builder.serin_index)); |
| 139 | + variable_item_set_current_value_text(builder.serin, named_pins[builder.serin_index].text); |
| 140 | + |
| 141 | + variable_item_set_current_value_index(builder.serout, (num == 1 ? 0 : builder.serout_index)); |
| 142 | + variable_item_set_current_value_text(builder.serout, named_pins[builder.serout_index].text); |
| 143 | + |
| 144 | + variable_item_set_current_value_index(builder.clk, (num == 1 ? 0 : builder.clk_index)); |
| 145 | + variable_item_set_current_value_text(builder.clk, named_pins[builder.clk_index].text); |
| 146 | +} |
| 147 | + |
| 148 | +void select_pins_scene_on_exit(void* context) { |
| 149 | + PokemonFap* pokemon_fap = (PokemonFap*)context; |
| 150 | + |
| 151 | + view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewMainMenu); |
| 152 | + view_dispatcher_remove_view(pokemon_fap->view_dispatcher, AppViewOpts); |
| 153 | +} |
| 154 | + |
| 155 | +void select_pins_scene_on_enter(void* context) { |
| 156 | + PokemonFap* pokemon_fap = (PokemonFap*)context; |
| 157 | + |
| 158 | + /* TODO: Figure out what defaults we should use for pins based on attached board! */ |
| 159 | + /* HACK: */ |
| 160 | + if(builder.named_index < 2) builder.named_index = pokemon_fap->malveke_detected; |
| 161 | + |
| 162 | + select_pins_rebuild_list(pokemon_fap); |
| 163 | + |
| 164 | + view_dispatcher_add_view( |
| 165 | + pokemon_fap->view_dispatcher, |
| 166 | + AppViewOpts, |
| 167 | + variable_item_list_get_view(pokemon_fap->variable_item_list)); |
| 168 | + view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewOpts); |
| 169 | +} |
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