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* Remove stopping and repurpose KeepRunning * Fix build - logic will be fixed in #83 * Change stop_all behaviour - in line with stop_self Previously, stop_all would immediately disconnect the address. However, stop_self done on every actor would actually not do this in one case - if there were a free-floating (not executing an actor event loop) Context. This change brings stop_all in line with stop_self. * Fmt + document more breaking changes * merge oversight
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