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Didn't play too much with new features yet, but I appreciate the get_node function. Reduce my code size by a lot.
here is my change for the ready function :
func ready(context: Dictionary) -> void:
if not context.is_read_only():
context.make_read_only()
_ready_impl(context) # <--- new emplacement
for state_name in _states:
var state: FrayState = _states[state_name]
if state is FrayCompoundState:
state.ready(context)
else:
state._ready_impl(context)
#_ready_impl(context) # <--- Changed ordering
I use _ready_impl to create new states and keep things together in the code.
Substate are created in _ready_impl, then each of them are made ready afterward.
Thank you
The text was updated successfully, but these errors were encountered:
There is a _enter_tree_impl method which is invoked when a state is added to the hierarchy. You should be able to create new sub-states within this... That is unless you're using the context as part of your setup. Though i'd argue the sub-states could just read from the context themselves.
Let me know your thoughts. I'm not opposed to changing the ready order since, at this moment, I don't see any downsides to readying the parent then the children. I just don't believe this change is necessary for what you're trying to do.
Edit: Wanted to add I think i'll note your approach in the documentation. I hadn't considered building states within states.
I tried the _enter_tree_impl, however at this point not all nodes are ready, so I am missing some content when initialized. Then it become fighting my node tree order of initialization..
I tried to fixes this by modifying the _ready part, and it work correctly so I'm quite happy with this.
Welcome back.
Didn't play too much with new features yet, but I appreciate the get_node function. Reduce my code size by a lot.
here is my change for the ready function :
I use
_ready_impl
to create new states and keep things together in the code.Substate are created in
_ready_impl
, then each of them are made ready afterward.Thank you
The text was updated successfully, but these errors were encountered: