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This repository was archived by the owner on Mar 15, 2025. It is now read-only.
Implement SpriteSystem.
Property
class in dang-utils or similar.Shader Layout
Shader Attributes
From the list above, these attributes are going to be required for a sprite shader:
vec3 pos;
vec4 tint;
vec2 texcoord1;
vec2 texcoord2;
float texture_fade;
float texture_opacity;
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