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refactor: remove useless arguments and functions in items.ts
1 parent e5acf6a commit 59ebe23

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3 files changed

+1
-15
lines changed

3 files changed

+1
-15
lines changed

src/items/items.ts

-12
Original file line numberDiff line numberDiff line change
@@ -91,17 +91,5 @@ function getWeaponDamage(item: Weapons) {
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return weapon?.dmg || 0;
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}
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function getWeaponId(item: Weapons): number {
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switch (item) {
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case Weapons.Axe:
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return 1;
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// case Items.Bat:
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// return
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}
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return 0;
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}
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export { StartingItems, StartingItems as Age2Items } from "./StartingItems";
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export { PrimaryWeapons, SecondaryWeapons, getHitTime, Weapons, getWeaponAttackDetails, getWeaponDamage };

src/moomoo/Game.ts

-1
Original file line numberDiff line numberDiff line change
@@ -363,7 +363,6 @@ export default class Game {
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);
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let hitGameObjects = Physics.checkAttackGameObj(
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player,
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player.angle,
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player.getNearbyGameObjects(this.state)
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);
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src/moomoo/Physics.ts

+1-2
Original file line numberDiff line numberDiff line change
@@ -62,8 +62,7 @@ function collideGameObjects(gameObject1: GameObject, gameObject2: GameObject) {
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return collideCircles(gameObject1.location, gameObject1.scale, gameObject2.location, gameObject1.scale);
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}
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function checkAttackGameObj(player: Player, angle: number, gameObjects: GameObject[]) {
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let weaponDetails = getWeaponAttackDetails(player.weapon);
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function checkAttackGameObj(player: Player, gameObjects: GameObject[]) {
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let hitGameObjects: GameObject[] = [];
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for (let gameObject of gameObjects) {

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