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Episode.gd
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extends ColorRect
onready var q_box = $ScreenStretch/Standard
onready var c_box = $ScreenStretch/Cutscenes
onready var hud = $ScreenStretch/HUD
onready var skip_btn = $ScreenStretch/SkipButton
var episode_data = {}
var question_number = 0
var intermission_played = false
var skippable = false
var skipped = false
var DEBUG = false
# make a list of players using phones-as-controllers
var remote_players = []
var penalize_pausing = false
var scene_history = []
# Called when the node enters the scene tree for the first time.
func _ready():
q_box.ep = self
q_box.kb = $ScreenStretch/TypingHandler
q_box.set_process(false)
if R.get_settings_value("cutscenes"):
c_box.show()
else:
c_box.hide()
S.play_sfx("blank")
$ScreenStretch/Shutter/AnimationPlayer.stop()
skip_btn.hide()
$ScreenStretch/BackButton.hide()
# c_box.backdrop.modulate = Color.black
# c_box.vignette.modulate = Color.white
c_box.get_node("TechDiff").hide()
c_box.get_node("Final").hide()
q_box.connect("question_done", self, "load_next_question")
q_box.hud = hud
question_number = 0
episode_data = R.pass_between.episode_data
print("Episode.gd: Question IDs received were ", episode_data.question_id)
# if not R.pass_between.has("episode_name"):
## # we're debugging
# DEBUG = true
# R.pass_between.episode_name = "demo"
# question_number = 12
# episode_data = Loader.load_episode(R.pass_between.episode_name)
# load_next_question()
# return
# elif R.pass_between.episode_name == "demo":
# # still debug for now
# DEBUG = true
# question_number = 12
# load_next_question()
# return
c_box.get_node("Round2").scale = Vector2(0, 1)
$ScreenStretch/PauseButton.hide()
for i in range(len(R.players)):
if R.players[i].device == C.DEVICES.TOUCHSCREEN:
$ScreenStretch/PauseButton.show()
break
call_deferred("play_intro")
func _exit_tree():
Fb.close_room()
func enable_skip():
C.connect("gp_button", self, "_gp_button")
skip_btn.show()
skippable = true
skipped = false
# Ws.scene("enableSkip")
send_scene("enableSkip")
func disable_skip():
skip_btn.hide()
C.disconnect("gp_button", self, "_gp_button")
skippable = false
skipped = true
# Ws.scene("disableSkip")
revert_scene("enableSkip")
send_scene("disableSkip")
func _gp_button(player, button, pressed):
print(R.players)
# example
# [{device:0, device_index:3, keyboard:0, name:Numpad, player_number:0, score:0, side:0}]
print(player, " ", button, " ", pressed)
if skippable:
for p in R.players:
if p.device_index == player:
if button == 5 and pressed == true:
disable_skip()
S.stop_voice()
S.play_sfx("skip")
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("skip")
yield(S, "voice_end")
end_intro()
func _back_button(player, button, pressed):
if player != -1 and (button == 4 or button == 6) and pressed and question_number == 13 and intermission_played:
_on_BackButton_back_pressed()
func _give_default_names(count, size):
var chosen_names = []
# now actually give names
for i in range(count):
var choice = R.rng.randi_range(0, size - 1)
while choice in chosen_names:
choice = R.rng.randi_range(0, size - 1)
chosen_names.append(choice)
return chosen_names
func play_intro():
# Fade the music that has been playing since the signup screen.
# (Takes 0.5 seconds.)
S.play_track(0, 0)
S.play_track(1, 0)
S.play_track(2, 0)
# in case I let players turn off Lifesavers in the future
var lifesaver_left = false
for p in R.players:
if p.has_lifesaver:
lifesaver_left = true
break
skipped = false
# If anyone's name_type is 2, their name was censored.
var names_used = []
var default_players = []
var censored_players = []
var chosen_names = []
var special_guest: int = (
# -1 is sentinel for "none yet",
# -2 for "this episode can't do that"
-1 if (
!episode_data.has("no_special_guest")
or episode_data.no_special_guest == false
) else -2
)
var special_guest_id: String = ""
for p in R.players:
if p.name_type == 1: # default name
default_players.append(p.player_number)
elif p.name_type == 2: # censored name
censored_players.append(p.player_number)
# q_box.hud.set_player_name(p.player_number, "[CENSORED]")
elif special_guest == -1:
var guest_id_or_empty_string = Loader.guest_id_or_empty_string(p.name)
if !guest_id_or_empty_string.empty():
special_guest = p.player_number
special_guest_id = guest_id_or_empty_string
if p.device == C.DEVICES.REMOTE:
remote_players.append(p.player_number)
var names = Loader.random_dict.audio_episode["give_name"]
chosen_names = _give_default_names(len(default_players) + len(censored_players), len(names))
for i in default_players:
R.players[i].name = names[chosen_names.pop_back()].name
q_box.hud.set_player_name(i, R.players[i].name)
if i in remote_players:
Fb.change_nick(R.players[i].device_name, R.players[i].name)
# Ws.send('message', {
# 'to': R.players[i].device_name,
# 'action': 'changeNick',
# 'nick': R.players[i].name,
# 'playerIndex': R.players[i].player_number,
# 'isVip': false
# });
# censored names will be given later
# will be used later if cutscenes are on.
var show_tech_diff: bool = false
var voice_lines = [
"welcome"
]
if R.get_settings_value("cutscenes") and episode_data.audio.has("welcome_before") and episode_data.audio.welcome_before.v != "default":
show_tech_diff = true
voice_lines.append_array(
[
"welcome_before",
"welcome_standby"
]
)
var player_voice
var global_voice_lines = []
# Wait for the volume to fade to -80.0 (zero)
while S.music_dict[S.tracks[0]].get_volume_db() > -80.0:
# print("Episode.gd waiting for the volume to fade: ", S.music_dict[S.tracks[0]].get_volume_db())
yield(get_tree(), "idle_frame")
if R.get_settings_value("cutscenes"):
# Ws.scene("intro")
send_scene("intro")
# preload the voice lines we need
if lifesaver_left:
voice_lines.append_array([
"lifesaver",
"lifesaver_tute0",
"lifesaver_tute1",
"lifesaver_tute2",
"lifesaver_tute3"
])
match len(censored_players):
0:
if special_guest >= 0:
# special guest easter egg lines
player_voice = "special_guest"
yield(
S.preload_guest_voice(special_guest_id),
"completed"
)
else:
match len(R.players):
1:
player_voice = "player_1"
voice_lines.append("player_1")
2:
player_voice = "player_2"
voice_lines.append("player_2")
3:
player_voice = "player_3"
voice_lines.append("player_3")
_:
player_voice = "player_4"
voice_lines.append("player_4")
1:
player_voice = "player_callout_%d" % censored_players[0]
global_voice_lines.append(player_voice)
global_voice_lines.append("name_censored")
yield(
S.preload_ep_voice(
"give_name", names[chosen_names[0]].v, false, names[chosen_names[0]].s
), "completed"
)
2, 3:
player_voice = "%d_player_callout" % len(censored_players)
global_voice_lines.append(player_voice)
global_voice_lines.append("multiple_names_censored")
global_voice_lines.append("give_multiple_names")
_:
player_voice = "all_names_censored"
global_voice_lines.append(player_voice)
global_voice_lines.append("give_multiple_names")
if episode_data.has("audio") == false:
R.crash("Episode data is missing the section `audio`. Malformed episode data?")
return
for key in voice_lines:
# func preload_voice(key, filename, question_specific: bool = false, subtitle_string=""):
#if episode_data.audio.has(key) == false:
# R.crash("Episode data is missing audio key: " + key + ".")
# return
#if episode_data.audio[key].v == "default":
if episode_data.audio.has(key) == false or episode_data.audio[key].v == "default":
if episode_data.audio.has(key) == false:
print("WARNING: Episode data has no key for audio: " + key + ". Treating as default.")
var candidates = Loader.random_dict.audio_episode[key]
var index = 0
if len(candidates) == 0:
printerr("No candidate lines for key: ", key)
breakpoint
# fallback
yield(
S.preload_ep_voice(
key, "wrong_00", false, "LINE ID %s NOT FOUND" % key
), "completed"
)
elif len(candidates) > 1:
index = R.rng.randi_range(0, len(candidates) - 1)
yield(
S.preload_ep_voice(
key, candidates[index].v, false, candidates[index].s
), "completed"
)
else:
yield(
S.preload_ep_voice(
key, episode_data.audio[key].v, R.pass_between.episode_name, episode_data.audio[key].s
), "completed"
)
for key in global_voice_lines:
# not episode specific, assume you meant to do it
var candidates = Loader.random_dict.audio_episode[key]
var index = 0
if len(candidates) == 0:
printerr("No candidate lines for key: ", key)
breakpoint
# fallback
yield(
S.preload_ep_voice(
key, "wrong_00", false, "LINE ID %s NOT FOUND" % key
), "completed"
)
elif len(candidates) > 1:
index = R.rng.randi_range(0, len(candidates) - 1)
yield(
S.preload_ep_voice(
key, candidates[index].v, false, candidates[index].s
), "completed"
)
# non-random skip voice?
if episode_data.audio.has("skip") == false or episode_data.audio["skip"].v == "default":
var skip_index = R.rng.randi_range(0, len(Loader.random_dict.audio_question.skip) - 1)
yield(S.preload_voice(
"skip",
Loader.random_dict.audio_question.skip[skip_index].v,
false,
Loader.random_dict.audio_question.skip[skip_index].s
), "completed")
else:
yield(S.preload_ep_voice(
"skip",
episode_data.audio["skip"].v,
R.pass_between.episode_name,
episode_data.audio["skip"].s
), "completed")
yield(get_tree().create_timer(0.5), "timeout")
# fake intro
if show_tech_diff:
S.play_music("new_theme", 1.0)
c_box.play_intro(); yield(c_box, "animation_finished")
S.play_track(0, 0.4)
S.play_voice("welcome_before"); yield(S, "voice_end")
# tech diff
S.play_music("", 0.4) # stop music without tweening
c_box.show_techdiff()
S.play_voice("welcome_standby"); yield(S, "voice_end")
c_box.hide_techdiff()
# real intro
S.play_music("new_theme", 1.0)
c_box.play_intro(); yield(c_box, "animation_finished")
S.play_track(0, 0.4)
S.play_voice("welcome"); yield(S, "voice_end")
c_box.lose_logo(); yield(c_box, "animation_finished")
hud.slide_playerbar(true); yield(hud.get_node("Tween"), "tween_all_completed")
yield(get_tree().create_timer(0.1), "timeout") # allow a bit of extra time for slide out
# If there are censored players, it calls out the player(s) who got censored
# If there are special guests, this does not play
# Otherwise, it plays a player count quip
if special_guest < 0:
S.play_voice(player_voice); yield(S, "voice_end")
else:
if R.get_settings_value("cutscenes"):
q_box.hud.highlight_players([special_guest])
# TODO: give achievement
# remove already seen character
var new_progress: Array = R.get_save_data_item(
"misc", "guests_seen", []
)
new_progress.push_back(
special_guest_id
)
R.set_save_data_item(
"misc", "guests_seen",
new_progress
)
R.save_save_data()
Loader.load_special_guests()
S.play_sfx("option_highlight")
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("special_guest"); yield(S, "voice_end")
q_box.hud.reset_playerboxes([special_guest])
S.unload_voice("special_guest")
match len(censored_players):
0: # we deal with "more than 3" later
pass;
1:
if R.get_settings_value("cutscenes"):
q_box.hud.highlight_players(censored_players)
S.play_sfx("option_highlight")
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("name_censored"); yield(S, "voice_end")
R.players[censored_players[0]].name = names[chosen_names[0]].name
q_box.hud.set_player_name(censored_players[0], R.players[censored_players[0]].name, true)
# if censored_players[0] in remote_players:
# Ws.send('message', {
# 'to': R.players[censored_players[0]].device_name,
# 'action': 'changeNick',
# 'nick': R.players[censored_players[0]].name,
# 'playerIndex': R.players[censored_players[0]].player_number,
# 'isVip': false
# });
if R.get_settings_value("cutscenes"):
S.play_sfx("name_change")
yield(get_tree().create_timer(0.5), "timeout")
q_box.hud.reset_playerboxes(censored_players)
S.play_voice("give_name"); yield(S, "voice_end")
2, 3:
if R.get_settings_value("cutscenes"):
q_box.hud.highlight_players(censored_players)
S.play_sfx("option_highlight")
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("multiple_names_censored"); yield(S, "voice_end")
# Generate sets of names
var new_names = []
if len(censored_players) == 2:
new_names = [
["Beavis", "Butthead"],
["Chang", "Eng"],
["Chip", "Dale"],
["Dylan", "Cole"],
["Left Brain", "Right Brain"],
["Mary-Kate", "Ashley"],
["Red Fish", "Blue Fish"],
["Thing One", "Thing Two"],
["Toby", "Lena"],
["Tweedledum", "Tweedledee"],
["Wario", "Waluigi"],
]
else:
new_names = [
["Alvin", "Simon", "Theodore"],
["Billy", "Mandy", "Grim"],
["Breakfast", "Lunch", "Dinner"],
["Curly", "Larry", "Moe"],
["Ed", "Edd", "Eddy"],
["Jimmy", "Sheen", "Carl"],
["Snap", "Crackle", "Pop"],
["Timmy", "Cosmo", "Wanda"]
]
new_names = new_names[R.rng.randi_range(0, len(new_names) - 1)]
for i in range(len(censored_players)):
R.players[censored_players[i]].name = new_names[i]
q_box.hud.set_player_name(censored_players[i], new_names[i], true)
# if censored_players[i] in remote_players:
# Ws.send('message', {
# 'to': R.players[censored_players[i]].device_name,
# 'action': 'changeNick',
# 'nick': R.players[censored_players[i]].name,
# 'playerIndex': R.players[censored_players[i]].player_number,
# 'isVip': false
# });
if R.get_settings_value("cutscenes"):
S.play_sfx("name_change")
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("give_multiple_names"); yield(S, "voice_end")
q_box.hud.reset_playerboxes(censored_players)
_:
for i in range(len(R.players)):
R.players[i].name = "Number %d" % (i + 1)
q_box.hud.set_player_name(i, R.players[i].name)
# if i in remote_players:
# Ws.send('message', {
# 'to': R.players[i].device_name,
# 'action': 'changeNick',
# 'nick': R.players[i].name,
# 'playerIndex': R.players[i].player_number,
# 'isVip': false
# });
q_box.hud.punish_players(range(len(R.players)), 50001)
if R.get_settings_value("cutscenes"):
S.play_sfx("naughty")
yield(get_tree().create_timer(1.0), "timeout")
S.play_voice("give_multiple_names"); yield(S, "voice_end")
q_box.hud.reset_all_playerboxes()
if R.get_settings_value("cutscenes"):
if lifesaver_left:
send_scene("lifesaver")
enable_skip()
c_box.show_lifesaver_logo()
# Ws.scene("lifesaver")
S.play_voice("lifesaver"); yield(S, "voice_end")
if skipped: return
hud.give_lifesaver()
c_box.lifesaver_tutorial(0)
S.play_voice("lifesaver_tute0"); yield(S, "voice_end")
if skipped: return
c_box.lifesaver_tutorial(1)
S.play_voice("lifesaver_tute1"); yield(S, "voice_end")
if skipped: return
c_box.lifesaver_tutorial(2)
S.play_voice("lifesaver_tute2"); yield(S, "voice_end")
if skipped: return
S.play_voice("lifesaver_tute3"); yield(S, "voice_end")
if skipped: return
disable_skip()
for k in voice_lines:
S.unload_voice(k)
for k in global_voice_lines:
S.unload_voice(k)
end_intro()
else:
load_next_question()
func play_intro_2():
c_box.hide()
q_box.show_loading_logo(15)
q_box.hud.reset_all_playerboxes()
var lifesaver_left = false
for p in R.players:
if p.has_lifesaver:
lifesaver_left = true
break
intermission_played = true
skipped = false
# Ws.scene("round2")
send_scene("round2")
var voice_lines = [
"round2",
"round2_tute"
]
if lifesaver_left:
voice_lines.append_array([
"lifesaver2",
"lifesaver2_tute0",
"lifesaver2_tute1",
"lifesaver2_tute2"
])
for key in voice_lines:
if episode_data.audio.has(key) == false or episode_data.audio[key].v == "default":
var candidates = Loader.random_dict.audio_episode[key]
var index = 0
if len(candidates) == 0:
printerr("No candidate lines for key: ", key)
breakpoint
# fallback
S.call_deferred("preload_ep_voice",
key, "wrong_00", false, "LINE ID %s NOT FOUND" % key
)
yield(S, "voice_preloaded")
elif len(candidates) > 1:
index = R.rng.randi_range(0, len(candidates) - 1)
S.call_deferred("preload_ep_voice",
key, candidates[index].v, false, candidates[index].s
)
yield(S, "voice_preloaded")
else:
S.call_deferred("preload_ep_voice",
key, episode_data.audio[key].v, R.pass_between.episode_name, episode_data.audio[key].s
)
yield(S, "voice_preloaded")
# non-random skip voice?
if episode_data.audio.has("skip_round2") == false or episode_data.audio["skip_round2"].v == "default":
var skip_index = R.rng.randi_range(0, len(Loader.random_dict.audio_question.skip) - 1)
S.call_deferred("preload_ep_voice",
"skip",
Loader.random_dict.audio_question.skip[skip_index].v,
false,
Loader.random_dict.audio_question.skip[skip_index].s
)
yield(S, "voice_preloaded")
else:
S.call_deferred("preload_ep_voice",
"skip",
episode_data.audio["skip_round2"].v,
R.pass_between.episode_name,
episode_data.audio["skip_round2"].s
)
yield(S, "voice_preloaded")
if q_box.anim.is_playing():
yield(q_box.anim, "animation_finished")
q_box.finish_loading_screen()
yield(q_box.anim, "animation_finished")
q_box.set_process(false)
c_box.show()
S.play_music("new_theme", true)
c_box.play_intro(); yield(c_box, "animation_finished")
S.play_track(0, 0.4)
S.play_voice("round2"); yield(S, "voice_end")
c_box.round2_logo(false); yield(c_box, "animation_finished")
S.play_voice("round2_tute"); yield(S, "voice_end")
c_box.round2_logo(true); yield(get_tree().create_timer(0.5), "timeout")
if lifesaver_left:
# Ws.scene("lifesaver")
send_scene("lifesaver2")
enable_skip()
hud.slide_playerbar(true)
c_box.show_lifesaver_logo()
S.play_voice("lifesaver2"); yield(S, "voice_end")
if skipped: return
hud.give_lifesaver()
c_box.lifesaver_tutorial(3)
#yield(c_box.anim, "animation_finished")
S.play_voice("lifesaver2_tute0");
yield(S, "voice_end")
if skipped: return
c_box.lifesaver_tutorial(4)
S.play_voice("lifesaver2_tute1"); yield(S, "voice_end")
if skipped: return
c_box.lifesaver_tutorial(5)
S.play_voice("lifesaver2_tute2"); yield(S, "voice_end")
if skipped: return
disable_skip()
for k in voice_lines:
S.unload_voice(k)
end_intro()
func end_intro():
S.play_track(0, 0.0, false)
S.play_sfx("question_leave")
# disable_skip()
hud.slide_playerbar(false)
# c_box.tween.connect("tween_all_completed", q_box, "show_loading_logo", [], CONNECT_ONESHOT)
c_box.close_bg()
if c_box.anim.current_animation != "end_intro":
c_box.anim.play("end_intro"); yield(c_box, "animation_finished")
#q_box.set_process(true)
load_next_question()
func play_intermission():
q_box.show_loading_logo(14)
yield(q_box.anim, "animation_finished")
# make this optional
# if episode_data.audio.has("intermission") == false:
# R.crash("Episode data is missing audio key: intermission.")
# return
# if episode_data.audio["intermission"].v == "default":
if episode_data.audio.has("intermission") == false or episode_data.audio["intermission"].v == "default":
var candidates = Loader.random_dict.audio_episode["intermission"]
var index = 0
if len(candidates) == 0:
printerr("No candidate lines for key: intermission")
breakpoint
# fallback
S.call_deferred("preload_ep_voice",
"intermission", "wrong_00", false, "LINE ID intermission NOT FOUND"
)
yield(S, "voice_preloaded")
elif len(candidates) > 1:
index = R.rng.randi_range(0, len(candidates) - 1)
S.call_deferred("preload_ep_voice",
"intermission", candidates[index].v, false, candidates[index].s
)
yield(S, "voice_preloaded")
else:
S.call_deferred("preload_ep_voice",
"intermission", episode_data.audio["intermission"].v, R.pass_between.episode_name, episode_data.audio["intermission"].s
)
yield(S, "voice_preloaded")
c_box.set_process(true)
q_box.finish_loading_screen()
yield(q_box.anim, "animation_finished")
q_box.set_process(false)
c_box.show()
S.play_sfx("leaderboard_show")
c_box.show_leaderboard()
S.play_music("house", 1)
yield(get_tree().create_timer(1.5), "timeout")
S.play_track(0, 0.5)
S.play_voice("intermission"); yield(S, "voice_end")
S.play_sfx("question_leave")
c_box.hide_leaderboard()
c_box.close_bg()
S.play_track(0, 0)
yield(get_tree().create_timer(0.5), "timeout")
intermission_played = true
play_intro_2()
func load_next_question():
revert_scene("")
send_scene()
print("Loading next question. Question number is ", str(question_number), " and intermission played is ", str(intermission_played))
if question_number == 6 and R.get_settings_value("cutscenes") and intermission_played == false:
intermission_played = true
play_intermission()
#load_question(question_number)
elif question_number == 13:
q_box.set_process(false)
c_box.show()
c_box.set_process(true)
play_outro()
else:
intermission_played = false
load_question(question_number)
func load_question(q_number: int):
c_box.set_process(false)
c_box.hide()
q_box.question_number = q_number
q_box.show_loading_logo(q_number + 1)
yield(q_box.anim, "animation_finished")
S.unload_all_voices()
Loader.call_deferred("load_question",
R.pass_between.episode_data.question_id[q_number], q_number == 0, q_box
)
yield(Loader, "loaded")
# print("Q_BOX.DATA SHOULD NOW BE THE DICTIONARY ", q_box.data)
question_number += 1
q_box.call_deferred("change_stage", "init")
func too_many_pauses():
# freeze frame effect
var txr: ImageTexture = ImageTexture.new()
# stop the music and voice to get rid of the subtitles if visible
S.play_music("", 0)
S.stop_voice()
S.sub_node.clear_contents()
yield(get_tree().create_timer(0.1), "timeout")
# Retrieve the captured image.
var screenshot: Image = get_viewport().get_texture().get_data()
txr.create_from_image(screenshot, 0)
$ScreenBehindShutter.set_texture(txr)
$ScreenBehindShutter.show()
q_box.free()
c_box.hide()
yield(get_tree().create_timer(0.1), "timeout")
#S.play_voice("")
disqualified()
func disqualified():
# Ws.close_room()
yield(
Loader.load_random_voice_line("too_many_pauses", "", true),
"completed"
)
S.play_voice("too_many_pauses")
yield(S, "voice_end")
shutter()
func shutter():
$ScreenStretch/Shutter.set_texture(load("res://images/shutter.png"))
$ScreenStretch/Shutter/AnimationPlayer.play("disqualified")
S.play_sfx("dq")
yield($ScreenStretch/Shutter/AnimationPlayer, "animation_finished")
# Ws._disconnect()
get_tree().change_scene("res://Title.tscn")
func play_outro():
$Pause.set_process(false)
$Pause.ending = true
$ScreenStretch/PauseButton.hide()
revert_scene("")
send_scene("gameEnd")
c_box.show()
c_box.set_radius(0)
# intermission_played = false
S.preload_music("drum_roll")
if R.get_settings_value("cutscenes"):
_load_outro_cutscene()
else:
_outro_cutscene_0()
func _load_outro_cutscene():
# use the same index for both lines
var outro_game_v: String
var outro_game_s: String
var outro_slam_v: String
var outro_slam_s: String
var use_episode_voice: bool
if episode_data.audio.has("outro_game") == false or episode_data.audio["outro_game"].v == "default":
var candidates = Loader.random_dict.audio_episode["outro_game"]
var candidates_slam = Loader.random_dict.audio_episode["outro_slam"]
var index = 0
if candidates.empty() or candidates_slam.empty():
R.crash("There are no random game outro lines! Please check `random_voicelines.json` to see if `outro_game` and `outro_slam` are filled up correctly.")
elif len(candidates) != len(candidates_slam):
R.crash("The number of random `outro_game` and `outro_slam` lines in `random_voicelines.json` are different: " + str(len(candidates)) + " vs. " + str(len(candidates_slam)) + ".")
elif len(candidates) > 1:
index = R.rng.randi_range(0, len(candidates) - 1)\
# complications arose from preloading too fast
outro_game_v = candidates[index].v
outro_game_s = candidates[index].s
outro_slam_v = candidates_slam[index].v
outro_slam_s = candidates_slam[index].s
use_episode_voice = false
# S.preload_ep_voice("outro_game", candidates[index].v, false, candidates[index].s)
# yield(S, "voice_preloaded")
# S.preload_ep_voice("outro_slam", candidates_slam[index].v, false, candidates_slam[index].s)
# yield(S, "voice_preloaded")
else:
outro_game_v = episode_data.audio["outro_game"].v
outro_game_s = episode_data.audio["outro_game"].s
outro_slam_v = episode_data.audio["outro_slam"].v
outro_slam_s = episode_data.audio["outro_slam"].s
use_episode_voice = true
# S.preload_ep_voice("outro_game", episode_data.audio["outro_game"].v, R.pass_between.episode_name, episode_data.audio["outro_game"].s)
# yield(S, "voice_preloaded")
# S.preload_ep_voice("outro_slam", episode_data.audio["outro_slam"].v, R.pass_between.episode_name, episode_data.audio["outro_slam"].s)
# yield(S, "voice_preloaded")
S.connect("voice_preloaded", self, "_on_outro_voice_load_1", [outro_slam_v, outro_slam_s, use_episode_voice], CONNECT_ONESHOT)
S.preload_ep_voice(
"outro_game", outro_game_v,
R.pass_between.episode_name if use_episode_voice else false,
outro_game_s
)
return
# ignore the result and assume it succeeded
func _on_outro_voice_load_1(_result: int, v2: String, s2: String, episode):
print("_on_outro_voice_load_1")
S.disconnect("voice_preloaded", self, "_on_outro_voice_load_1") # but, but it's fucking CONNECT_ONESHOT
S.connect("voice_preloaded", self, "_on_outro_voice_load_2", [], CONNECT_ONESHOT)
S.preload_ep_voice(
"outro_slam", v2,
R.pass_between.episode_name if episode else false,
s2
)
return
# ignore the result and assume it succeeded
func _on_outro_voice_load_2(_result: int):
print("_on_outro_voice_load_2")
_outro_cutscene_0()
# called whether or not cutscenes are enabled
func _outro_cutscene_0():
hud.rc_box.hide()
c_box.show_final_leaderboard()
S.play_music("drum_roll", true)
q_box.hide()
yield(get_tree().create_timer(5.0), "timeout")
send_scene("showResult")
yield(c_box.anim, "animation_finished")
if R.get_settings_value("cutscenes"):
_outro_cutscene_1()
else:
c_box.tween.interpolate_property(
c_box.get_node("Final"),
"modulate:a",
1.0, 0.0, 0.5,
Tween.TRANS_CUBIC, Tween.EASE_IN_OUT,
2.5
)
c_box.tween.interpolate_property(
c_box.get_node("Final"),
"modulate:a",
0.0, 0.0, 0.5,
Tween.TRANS_CUBIC, Tween.EASE_IN_OUT,
3.0
)
c_box.tween.start()
yield(c_box.tween, "tween_all_completed")
c_box.hide_final_leaderboard()
_outro_cutscene_2()
func _outro_cutscene_1():
S.play_music("new_theme", true)
yield(get_tree().create_timer(3.5), "timeout")
S.play_track(0, 0.4)
yield(get_tree().create_timer(0.5), "timeout")
S.play_voice("outro_game"); yield(S, "voice_end")
S.play_music("", 0)
c_box.hide_final_leaderboard()
S.play_voice("outro_slam"); yield(S, "voice_end")
yield(get_tree().create_timer(1.0), "timeout")
_outro_cutscene_2()
func _outro_cutscene_2():
c_box.roll_credits()
C.connect("gp_button", self, "_back_button")
intermission_played = true
func set_pause_penalty(truthy: bool):
penalize_pausing = truthy
func _on_SkipButton_gui_input(event):
if event is InputEventMouseButton:
if event.button_index == 1 and event.pressed:
print("Skip button clicked")
C.inject_button(4, 5, true)
func _on_BackButton_back_pressed():
intermission_played = false
# Ws.close_room()
S.play_track(0, 0)
S.play_sfx("menu_back")
c_box.tween.interpolate_property(
c_box, "rect_scale", 1.0, 1.2, 0.5, Tween.TRANS_QUAD, Tween.EASE_OUT
)
c_box.tween.interpolate_property(
c_box, "modulate", Color.white, Color.black, 0.5, Tween.TRANS_QUAD, Tween.EASE_OUT
)
c_box.tween.start()
yield(c_box.tween, "tween_all_completed")
# Ws._disconnect()
get_tree().change_scene("res://Title.tscn")
func _on_credits_link_clicked(meta):
OS.shell_open(meta)
# Keeps a log of scenes sent, in case someone has to reconnect.
func send_scene(name: String = "", scene_data = {}):
if name == "":
# Just send the current backlog with no additions
Fb.scene(scene_history)
# print("resent scene history")
return
# Ws.scene(name, scene_data)
#scene_data.action = "changeScene"
scene_data.sceneName = name
# The client can keep track of which events are new
# Avoid timestamp collision
var last_time = scene_history.back().time if len(scene_history) else 0
var now_time = Time.get_ticks_usec()
scene_data.time = now_time + (1 if last_time == now_time else 0)
# Add the new scene to the backlog
scene_history.push_back(scene_data)
# Send the whole backlog to the room
Fb.scene(scene_history)
# print("sent scene history:", scene_history)
return
# Pops the latest scene packets until the sceneName matches the `until` param.
# If it's '' or there's no match, the whole scene log is deleted.
func revert_scene(until: String):
if until == "":
# Just clear the whole backlog regardless
scene_history.clear()
return
while len(scene_history):
# Pop the backlog one scene at a time until we find the one
# we should stop at (or we clear out the whole history)
var back = scene_history.pop_back()
if back.sceneName == until:
# print("reverted scene history:", scene_history)
return
# print("Cleared all scene events")
func _on_PauseButton_pressed():
C.inject_button(4, 6, true)