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Tekken 5 with Distorted(Garbage) Graphics on Latest Build #638

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tabnk opened this issue Jul 8, 2015 · 18 comments
Closed

Tekken 5 with Distorted(Garbage) Graphics on Latest Build #638

tabnk opened this issue Jul 8, 2015 · 18 comments

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@tabnk
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tabnk commented Jul 8, 2015

It is on newest http://buildbot.orphis.net/pcsx2/

It happened only at certain background screen scene (Moonlit Widerness, Burning Temple, etc) and use a non-native resolution. Thank.

In Game Screen:
http://oi58.tinypic.com/23jfq01.jpg
http://oi60.tinypic.com/2ylvke9.jpg
http://oi60.tinypic.com/fw55w5.jpg
http://oi60.tinypic.com/fxh3di.jpg

Config Screen:
http://oi58.tinypic.com/2dsodbq.jpg
http://oi62.tinypic.com/260a3p1.jpg

@refractionpcsx2
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As said on the forum, the wild arms hack and align hack is not compatible.

@tabnk
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tabnk commented Jul 10, 2015

I'm retested pcsx2 again and pre-assume it was caused by Progresive Scan in Tekken 5. http://forums.pcsx2.net/Thread-Tekken-5-with-Distorted-Garbage-Graphics-on-Latest-Build?page=2

@gregory38
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issue 1/ sub rt support (8 bits texture) on the texture cache
issue 2/ half offset when using back a RT.

Potentially additional upscaling issue.

@gregory38
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Yes issue 3/ blit with linear filtering, but there are some holes between the sprite! It is the root cause of theee small rectangle lines.

@bositman
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This game has multiple effects which are CRC hacked and still not perfectly working. I'll make a new master issue with detailed info

@mirh
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mirh commented Jul 13, 2016

So.. If I correctly read the issues, is this fixed after #1222 and #1427?

@refractionpcsx2
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This was mentioned in another PR/Issue recently, but I can't remember which one

@FlatOutPS2
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You're probably referring to this one: #1413

@refractionpcsx2
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You're probably referring to this one: #1413

Yep that's it :)

@lightningterror
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lightningterror commented Feb 28, 2018

The top left corner garbage issue has been fixed on all renders. D3D misses an extra effect that requires a dedicated shader.

The other upscaling issue can be solved when the Merge Sprite code is updated. Stated by Gregory.
For now people can either play on Native res or use Aggressive crc hacks.

Edit: Forgot to mention the half screen bottom issue which is also currently present but is skipped with Automatic CRC hacks on both renders.

@FlatOutPS2
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The other upscaling issue can be solved when the Merge Sprite code is updated. Stated by Gregory.

So gregory has the fix ready???

@lightningterror
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So gregory has the fix ready???

No, someone needs to write the code 😄

@FlatOutPS2
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No, someone needs to write the code smile

But the exact cause and how to solve it is known?

@lightningterror
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Well sort of I guess. Gregory can explain it in detail, you should really hop on discord.

@mirh
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mirh commented Feb 28, 2018

There's a pcsx2 discord?
And there's no bridge with the good old irc?

@lightningterror
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There's a pcsx2 discord?
And there's no bridge with the good old irc?

Discord is the new irc, well it's not official but a lot of us are there :)
https://discord.gg/TCz3t9k

@lightningterror
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I adjusted the crc hacks to work on progressive mode as well a few months ago.
Just in case someone missed the changelongs and is still following the issue.

@lightningterror
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lightningterror commented Jan 20, 2019

I'll go ahead and close this, there's nothing else we can do about the upscaling issues for now.
crc hacks will remove the effects, native res will have the hacks disabled if crc level is below aggressive state.

Edit: As for the half screen issue it's already a duplicate.

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