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[BUG]: King Kong Peter Jacksons - Broken Texture shuffle #11870

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lightningterror opened this issue Oct 3, 2024 · 1 comment · May be fixed by #11461
Open

[BUG]: King Kong Peter Jacksons - Broken Texture shuffle #11870

lightningterror opened this issue Oct 3, 2024 · 1 comment · May be fixed by #11461

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@lightningterror
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Describe the Bug

King Kong Peter Jacksons experiences a broken texture shuffle effect.
Shuffle isn't being picked up from draw 127 to draw 265.

Draw 127 should be picking up RG->BA shuffle.

Extra draw info on 127:

m_same_group_texture_shuffle 0, tex_psm.bpp 16, memory psm bpp 16
shuffle_coords 1, rt->m_32_bits_fmt 0, src->m_32_bits_fmt 0, m_copy_16bit_to_target_shuffle 0
draw_sprite_tex 1, m_vt.m_primclass 3, TrianglesAreQuads 1

Both the target and source aren't picked up as 32bit, it's picking the wrong targets.
00127_context.txt
00127_vertex.txt

Reproduction Steps

Run the gs dump.

Expected Behavior

Texture shuffle effect is rendered properly.

PCSX2 Revision

v2.1.181

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

Ryzen 5 7600

GPU

GTX 1070

GS Settings

Default.

Emulation Settings

No response

GS Window Screenshots

No response

Logs & Dumps

Rename .zip to .xz
King_Kong_Peter_Jacksons_-_The_Official_Game_of_the_Movie_SLUS-21311_20230207223726.gs.zip

@terremoth
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Yeah, I don't know if it has something to do, but last time I played I noticed some weird textures problems sometimes, if you guys need some specific testing, just let me know

@refractionpcsx2 refractionpcsx2 linked a pull request Jan 25, 2025 that will close this issue
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2 participants