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More issues with parsing players #71

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DavidMente opened this issue Dec 18, 2020 · 2 comments
Closed

More issues with parsing players #71

DavidMente opened this issue Dec 18, 2020 · 2 comments

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@DavidMente
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Similarly to #67 , we have some more failures due to players that cannot be found. I have attached a replay with the issue. This time it's a Netease replay
moju_vs_fly.zip

@PBug90
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PBug90 commented Dec 18, 2020

Netease appears to use exactly two CommandDataBlocks for metadata. They use an unknown playerId that does not exist as a valid SlotRecord or PlayerRecord. The first CommandDataBlock appears at 66ms of simulation time. The second seems to appear close to or at the end of the replay.

Since its just 2 blocks and they do not refer to playing players, skipping them is an easy to implement option.

@PBug90
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PBug90 commented Dec 18, 2020

Implemented with #72 and published as 2.3.0

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