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Similarly to #67 , we have some more failures due to players that cannot be found. I have attached a replay with the issue. This time it's a Netease replay moju_vs_fly.zip
The text was updated successfully, but these errors were encountered:
Netease appears to use exactly two CommandDataBlocks for metadata. They use an unknown playerId that does not exist as a valid SlotRecord or PlayerRecord. The first CommandDataBlock appears at 66ms of simulation time. The second seems to appear close to or at the end of the replay.
Since its just 2 blocks and they do not refer to playing players, skipping them is an easy to implement option.
Similarly to #67 , we have some more failures due to players that cannot be found. I have attached a replay with the issue. This time it's a Netease replay
moju_vs_fly.zip
The text was updated successfully, but these errors were encountered: