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main.py
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import time
from turtle import Screen
from player import Player
from car_manager import CarManager
from scoreboard import Scoreboard
screen = Screen()
player = Player()
scoreboard = Scoreboard()
car_manager = CarManager()
screen.setup(width=600, height=600)
screen.title("Turtle Crossing")
screen.tracer(0)
screen.listen()
screen.onkeypress(player.up, "Up")
is_game_on = True
loop_counter = 0
while is_game_on:
time.sleep(car_manager.move_speed)
screen.update()
car_manager.move_cars()
if loop_counter % 6 == 0:
car_manager.generate_batch_rand_car()
car_manager.remove_passed_cars()
if player.ycor() == 280:
scoreboard.increment_level()
car_manager.increase_speed()
player.back_to_starting_position()
if car_manager.check_is_collided(player):
scoreboard.game_over()
is_game_on = False
loop_counter += 1
screen.exitonclick()