diff --git a/mp/src/game/shared/basecombatweapon_shared.cpp b/mp/src/game/shared/basecombatweapon_shared.cpp index e94afa1af..e487672f1 100644 --- a/mp/src/game/shared/basecombatweapon_shared.cpp +++ b/mp/src/game/shared/basecombatweapon_shared.cpp @@ -1526,7 +1526,9 @@ bool CBaseCombatWeapon::Holster( CBaseCombatWeapon *pSwitchingTo ) else { // Hide the weapon when the holster animation's finished +#ifndef NEO SetContextThink( &CBaseCombatWeapon::HideThink, gpGlobals->curtime + flSequenceDuration, HIDEWEAPON_THINK_CONTEXT ); +#endif // NEO } // if we were displaying a hud hint, squelch it.