Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dry fire behaviour should match OG NT. #567

Closed
1 of 2 tasks
Agiel opened this issue Sep 8, 2024 · 5 comments · Fixed by #878
Closed
1 of 2 tasks

Dry fire behaviour should match OG NT. #567

Agiel opened this issue Sep 8, 2024 · 5 comments · Fixed by #878
Labels
Bug Report Bug Reports made through the "Report Issue" interface in GitHub. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc.
Milestone

Comments

@Agiel
Copy link
Contributor

Agiel commented Sep 8, 2024

Build Info

0

Description

After dry firing a gun in OG NT, there's a small delay before the gun is reloaded. Attempting to fire during this time plays the dry fire effect again and the timer is reset. This also means you have a chance to see the dry fire effect on the semi auto guns.

In the current NT;RE version the reload happens as soon as the fire button is released.

To Reproduce

Fire a gun until it's empty. Observe when the reload happens.

Expected behavior

There should be a delay.

Actual behavior

The gun is reloaded immediately.

Operating System

  • Windows
  • Linux

Version/Distro

Windows 10

Machine's CPU

No response

Machine's GPU

No response

GPU's driver

No response

Build's compiler

No response

Additional context and Screenshots

No response

@Agiel Agiel added the Bug Report Bug Reports made through the "Report Issue" interface in GitHub. label Sep 8, 2024
@Agiel Agiel added this to Bug Bounty Sep 8, 2024
@Agiel Agiel added the Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc. label Sep 8, 2024
@Agiel Agiel added this to the Parity milestone Sep 8, 2024
@blaberry blaberry moved this to Todo in Bug Bounty Sep 16, 2024
@AdamTadeusz AdamTadeusz self-assigned this Sep 20, 2024
@AdamTadeusz AdamTadeusz removed their assignment Oct 3, 2024
@Rainyan
Copy link
Collaborator

Rainyan commented Nov 1, 2024

Just so this doesn't get lost in sands of time, here's some empirical data that may be pertinent: #731 (comment)

@AdamTadeusz
Copy link
Contributor

AdamTadeusz commented Feb 7, 2025

Just so this doesn't get lost in sands of time, here's some empirical data that may be pertinent: [#731 (comment)](#731 (comment)

3 seconds seems like a lot, even if it is the right value. I think we should make it shorter. Also I think pushing the reload into the future by like 1.25 seconds whenever you dryfire is unnecessary, I think it would feel much nicer if you started reloading immediately after releasing the attack key after this initial period of not reloading

@Agiel
Copy link
Contributor Author

Agiel commented Feb 7, 2025

Pressing R to reload faster is a skill.

@kassibuss
Copy link
Contributor

something something parity

@AdamTadeusz
Copy link
Contributor

ok fortunately its looks like if you dryfire, the time until reload becomes much shorter than if you ran out of ammo without dryfiring at all

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Report Bug Reports made through the "Report Issue" interface in GitHub. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc.
Projects
Status: Todo
Development

Successfully merging a pull request may close this issue.

4 participants