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Compatibility with FiveM #11

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NarutoUA opened this issue Jul 4, 2021 · 8 comments · Fixed by #19
Closed

Compatibility with FiveM #11

NarutoUA opened this issue Jul 4, 2021 · 8 comments · Fixed by #19

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@NarutoUA
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NarutoUA commented Jul 4, 2021

Currently, mod is incompatible with FiveM. Please don't ask here to add FSR to other games.

@DeepHunter420
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will be able to use in five m ? when ? thanks

@Dennis-NL
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Allot of players would really like this. Because FiveM can be laggy because of the scripts

@entspeak
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entspeak commented Jul 5, 2021

FiveM compatibility would be awesome! I primarily play using FiveM.

@HEisUSdot2dot0
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Allot of players would really like this. Because FiveM can be laggy because of the scripts

FSR will not resolve the lag generated by scripts. Those scripts usually relay on RAM and CPU power.

@glitchygg
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I await the FiveM support with extreme excitement. Thank you for your hard work

@DeepHunter420
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@NarutoUA any update about five m compatibility ? will be deployed ?

@Disquse
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Disquse commented Jul 7, 2021

Allot of players would really like this. Because FiveM can be laggy because of the scripts

I doubt that FSR affects CPU performance so most likely this feature won't help in case of laggy scripts. Server owners should fix their scripts themself. FiveM has all the tools people need to fix script performance.

As was said in this forum topic, FiveM developers are intent to implement FSR support directly into FiveM:
https://forum.cfx.re/t/add-amd-fsr-frame-upscaling-to-client-build/3716526/2?u=disquse

And since ScriptHook support in FiveM is kinda deprecated, I believe the best way to add a FiveM compatibility is direct integration, what do you think about it, @NarutoUA ?

@NarutoUA
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NarutoUA commented Jul 7, 2021

And since ScriptHook support in FiveM is kinda deprecated, I believe the best way to add a FiveM compatibility is direct integration, what do you think about it, @NarutoUA ?

My mod does not require ScriptHook. FiveM support will be added later (maybe today)

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7 participants