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update: configuration for skipping the video

helloyorkpushed 1 commit to dev_nomen • a61f0d5…6d1ad37 • 
yesterday

feature: Video

helloyorkpushed 1 commit to dev_nomen • 7d81738…a61f0d5 • 
yesterday

draft: video player

helloyorkpushed 1 commit to dev_nomen • 88fc924…7d81738 • 
2 days ago

update: saved game data

helloyorkpushed 1 commit to dev_nomen • 6febf61…88fc924 • 
10 days ago

fixed: event:menu.choose is never triggered

helloyorkpushed 1 commit to dev_nomen • 6113a04…6febf61 • 
10 days ago

feature: Shorten the way to use character.say

helloyorkpushed 1 commit to dev_nomen • 51a9c49…6113a04 • 
26 days ago

Merge pull request #66 from I21b/master

Pull request merge
helloyorkpushed 3 commits to master • ddd7b80…e1f2e0c • 
28 days ago

update: anonymous console.debug

helloyorkpushed 1 commit to dev_nomen • fb907bd…51a9c49 • 
on Feb 21

update: Player now doesn't require a router prop, the router will…

helloyorkpushed 1 commit to dev_nomen • 458437f…fb907bd • 
on Feb 21

Merge pull request #65 from NarraLeaf/develop

Pull request merge
helloyorkpushed 57 commits to master • 02d3cdf…ddd7b80 • 
on Feb 16

Merge pull request #63 from NarraLeaf/dev_nomen

Pull request merge
helloyorkpushed 60 commits to develop • 70d5fb4…62741b6 • 
on Feb 16

publish: 0.3.0

helloyorkpushed 1 commit to dev_nomen • 730f998…458437f • 
on Feb 16

update: modified some interfaces

helloyorkpushed 1 commit to dev_nomen • 2f294ce…730f998 • 
on Feb 11

update: modified some interfaces

helloyorkpushed 1 commit to dev_nomen • 14f6da7…2f294ce • 
on Feb 11

fixed: Text element transition behaviors are incorrect

helloyorkpushed 1 commit to dev_nomen • 938a6e9…14f6da7 • 
on Feb 10

fixed: sets an incorrect parent when using image.wear

helloyorkpushed 1 commit to dev_nomen • 7f26962…938a6e9 • 
on Feb 7

feature: capture game screenshot

helloyorkpushed 1 commit to dev_nomen • 77221db…7f26962 • 
on Feb 6

fixed: incorrect element states when jumping to the current scene

helloyorkpushed 1 commit to dev_nomen • 4211fc7…77221db • 
on Feb 5

update: Use useExposeState to expose the component state to the gam…

helloyorkpushed 1 commit to dev_nomen • d7de234…4211fc7 • 
on Feb 4

draft: use useExposeState instead of EventDispatcher

helloyorkpushed 2 commits to dev_nomen • 6723897…d7de234 • 
on Feb 3

fixed: images do not reset after scene:exit

helloyorkpushed 1 commit to dev_nomen • 0018d06…6723897 • 
on Feb 2

fixed: unexpected scene lifecycle behaviors

helloyorkpushed 1 commit to dev_nomen • 26aebd8…0018d06 • 
on Jan 29

fixed: scenes reset incorrectly while jumping

helloyorkpushed 1 commit to dev_nomen • 9965804…26aebd8 • 
on Jan 23

fixed: tag-based image src incorrect

helloyorkpushed 1 commit to dev_nomen • 4bce31d…9965804 • 
on Jan 22

fixed: incorrect behaviors of color-image transition

helloyorkpushed 1 commit to dev_nomen • f294444…4bce31d • 
on Jan 21

fixed: AudioManager

helloyorkpushed 1 commit to dev_nomen • 1c313b4…f294444 • 
on Jan 21

update: GameConfig docs

helloyorkpushed 1 commit to dev_nomen • b7a5ae3…1c313b4 • 
on Jan 20

fixed: elements transform incorrectly due to framer-motion's layout

helloyorkpushed 1 commit to dev_nomen • fb016cb…b7a5ae3 • 
on Jan 19

draft: fix: style incorrect when skipping

helloyorkpushed 1 commit to dev_nomen • 3024350…fb016cb • 
on Jan 17

draft

helloyorkpushed 1 commit to dev_nomen • 192a933…3024350 • 
on Jan 14