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CMakeLists.txt

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# Copyright 2020 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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# This CMakeLists file builds the GVDB library and all of its samples.
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# If you'd like to build the GVDB library by itself, try running the
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# CMakeLists in source/gvdb_library.

GVDB_FILESPEC.txt

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NVIDIA GVDB Sparse Volumes
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NVIDIA Corporation (c) 2016
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NVIDIA GVDB VOXELS
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Copyright 2016 NVIDIA Corporation
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SPDX-License-Identifier: Apache-2.0
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Created: Rama Hoetzlein, rhoetzlein@nvidia.com, 8/28/2016
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Last Revised: 3/3/2020
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Last Revised: 2/1/2021
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This file outlines the VBX file format specification.
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LICENSE.txt

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Copyright 2016-2020 (c) NVIDIA CORPORATION
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Copyright 2016-2021 NVIDIA Corporation
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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http://www.apache.org/licenses/LICENSE-2.0
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2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.

README.md

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Created by Rama Hoetzlein, 2017
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- First public release
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- Open source (BSD 3-clause)
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- Open source (BSD 3-clause; changed on 2/1/2021 to Apache 2.0)
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- Samples: g3DPrint, gFluidSurface, gInteractiveGL, gInteractiveOptix,
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gJetsonTX, gRenderKernel, gRenderToFile, gSprayDeposit
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- Builds on Windows and Linux
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==========================
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BSD 3-clause. Please refer to [LICENSE.txt](https://github.com/NVIDIA/gvdb-voxels/blob/master/LICENSE.txt).
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Apache 2.0. Please refer to [LICENSE.txt](https://github.com/NVIDIA/gvdb-voxels/blob/master/LICENSE.txt).
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© 2020 NVIDIA
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© 2021 NVIDIA Corporation

source/g3DPrint/CMakeLists.txt

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# Copyright 2017 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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cmake_minimum_required(VERSION 3.10)
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# Make sure to include CUDA, so that GVDB header files are processed correctly, and C, so that GLEW compiles correctly:

source/g3DPrint/main_3dprint.cpp

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//--------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017, NVIDIA Corporation
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//
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// Version 1.0: Rama Hoetzlein, 5/1/2017
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// Version 1.1: Rama Hoetzlein, 2/20/2018
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//----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// GVDB library
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#include "gvdb.h"

source/gDepthMap/CMakeLists.txt

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# Copyright 2017 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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cmake_minimum_required(VERSION 3.10)
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# Make sure to include CUDA, so that GVDB header files are processed correctly, and C, so that GLEW compiles correctly:

source/gDepthMap/main_depthmap.cpp

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//-----------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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// GVDB library
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#include "gvdb.h"

source/gFluidSurface/CMakeLists.txt

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# Copyright 2017 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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cmake_minimum_required(VERSION 3.10)
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# Here's what the dependency graph of this sample looks like:

source/gFluidSurface/fluid.cpp

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//-----------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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#include "fluid.h"

source/gFluidSurface/fluid_system.cpp

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//----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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// FLUIDS v.3 - SPH Fluid Simulator for CPU and GPU
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// Copyright (C) 2012-2013. Rama Hoetzlein, http://fluids3.com
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//
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// BSD 3-clause:
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//----------------------------------------------------------------------------------
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// NVIDIA (R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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#include <assert.h>
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#include <stdio.h>

source/gFluidSurface/fluid_system.h

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//-------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// FLUIDS v.3 - SPH Fluid Simulator for CPU and GPU
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// Copyright (C) 2012-2013. Rama Hoetzlein, http://fluids3.com
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//
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// Attribute-ZLib license (* See additional part 4)
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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// 4. Any published work based on this code must include public acknowledgement
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// of the origin. This includes following when applicable:
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// - Journal/Paper publications. Credited by reference to work in text & citation.
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// - Public presentations. Credited in at least one slide.
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// - Distributed Games/Apps. Credited as single line in game or app credit page.
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// Retaining this additional license term is required in derivative works.
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// Acknowledgement may be provided as:
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// Publication version:
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// 2012-2013, Hoetzlein, Rama C. Fluids v.3 - A Large-Scale, Open Source
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// Fluid Simulator. Published online at: http://fluids3.com
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// Single line (slides or app credits):
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// GPU Fluids: Rama C. Hoetzlein (Fluids v3 2013)
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//--------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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#ifndef DEF_FLUID_SYS
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#define DEF_FLUID_SYS

source/gFluidSurface/fluid_system_cuda.cu

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//----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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// FLUIDS v.3 - SPH Fluid Simulator for CPU and GPU
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// Copyright (C) 2012-2013. Rama Hoetzlein, http://fluids3.com
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//
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// BSD 3-clause:
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//----------------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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#define CUDA_KERNEL
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#include "fluid_system_cuda.cuh"

source/gFluidSurface/fluid_system_cuda.cuh

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//----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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// FLUIDS v.3 - SPH Fluid Simulator for CPU and GPU
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// Copyright (C) 2012-2013. Rama Hoetzlein, http://fluids3.com
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//
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// BSD 3-clause:
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//----------------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//-----------------------------------------------------------------------------
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#ifndef DEF_KERN_CUDA
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#define DEF_KERN_CUDA

source/gFluidSurface/main_fluid_surface.cpp

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//--------------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017, NVIDIA Corporation
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//
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// Version 1.0: Rama Hoetzlein, 5/1/2017
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//----------------------------------------------------------------------------------

source/gImportVDB/CMakeLists.txt

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# Copyright 2017 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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cmake_minimum_required(VERSION 3.10)
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# Make sure to include CUDA, so that GVDB header files are processed correctly, and C, so that GLEW compiles correctly:

source/gImportVDB/main_import_vdb.cpp

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//----------------------------------------------------------------------------------
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this
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// list of conditions and the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its contributors may
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// be used to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
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// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//-----------------------------------------------------------------------------
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// NVIDIA(R) GVDB VOXELS
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// Copyright 2017 NVIDIA Corporation
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// SPDX-License-Identifier: Apache-2.0
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//
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// Version 1.0: Rama Hoetzlein, 5/1/2017
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//----------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#include "gvdb.h"
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using namespace nvdb;

source/gInteractiveGL/CMakeLists.txt

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# Copyright 2017 NVIDIA Corporation
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# SPDX-License-Identifier: Apache-2.0
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cmake_minimum_required(VERSION 3.10)
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# Make sure to include CUDA, so that GVDB header files are processed correctly, and C, so that GLEW compiles correctly:

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