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@@ -32,7 +32,7 @@ <h2>AutoGate jetway and docking guidance system kit for X-Plane<small><sup>®
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<h3>Overview</h3>
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<p>This kit allows X-Plane scenery designers to add animated jetway and docking guidance systems (DGS) to scenery packages. Two types of jetway and three types of DGS are included.</p>
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<p>This kit allows X-Plane scenery designers to add animated jetway and docking guidance systems (DGS) to scenery packages. Two types of jetway and four types of DGS are included.</p>
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</p>
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<p>The jetway animates to “dock” with the plane's main door when the pilot engages the parking brake and shuts down the plane's engines with the plane within ½m of the correct stopping position. The DGS guides the pilot to the correct stopping position.</p>
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<p> An <ahref="http://marginal.org.uk/x-planescenery/AutoGate%20Demo.zip">example</a> scenery package built using this kit is available. Please see the notes <ahref="#upgrade">below</a> if you're upgrading from an earlier of this kit.</p>
<p>Various versions of these stand-alone DGS objects are supplied in this kit's <code>Standalone_Safegate</code>, <code>Standalone_Safedock2S</code>and <code>Standalone_SafedockT2</code> folders, named <code>SA-<i>d</i>m-Safegate-<i>h</i>m.obj</code>, <code>SA-<i>d</i>m-Safedock2S-<i>h</i>m.obj</code> and <code>SA-<i>d</i>m-SafedockT2-<i>h</i>m.obj</code>. These objects differ in the distance <code><i>d</i></code> between the stopping point and the DGS, and in the height <code><i>h</i></code> of the DGS above the ground. Parking stands intended for heavies will need the further and taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.</p>
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<p>Various versions of these stand-alone DGS objects are supplied in this kit's <code>Standalone-Safegate</code>, <code>Standalone-Safedock2S</code>, <code>Standalone-SafedockT2</code>and <code>Standalone-Marshaller</code> folders, named <code>SA-<i>d</i>m-Safegate-<i>h</i>m.obj</code>, <code>SA-<i>d</i>m-Safedock2S-<i>h</i>m.obj</code>, <code>SA-<i>d</i>m-SafedockT2-<i>h</i>m.obj</code> and <code>SA-<i>d</i>m-Marshaller.obj</code>. These objects differ in the distance <code><i>d</i></code> between the stopping point and the DGS, and in the height <code><i>h</i></code> of the DGS above the ground. Parking stands intended for heavies will need the further and taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.</p>
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</p>
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<p>To place a stand-alone DGS into your scenery package:</p>
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<ul>
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<li>First, copy one or more of the DGS objects from the <code>Standalone_Safegate</code>, <code>Standalone_Safedock2S</code>and/or <code>Standalone_SafedockT2</code> folders into your scenery package:
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<li>First, copy one or more of the DGS objects from the <code>Standalone-Safegate</code>, <code>Standalone-Safedock2S</code>, <code>Standalone-SafedockT2</code>and/or <code>Standalone-Marhsaller</code> folders into your scenery package:
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<ul>
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<li>OverlayEditor: Drag the object(s) from the <code>Standalone_Safegate</code>, <code>Standalone_Safedock2S</code>or <code>Standalone_SafedockT2</code> folder and drop onto OverlayEditor's <samp>list of objects</samp>.</li>
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<li>WED: Use Finder or Explorer to copy the DGS object(s) plus the associated textures (<code>Safegate.dds</code> + <code>Safegate_LIT.dds</code>, <code>Safedock2S.dds</code> + <code>Safedock2S_LIT.dds</code> or <code>SafedockT2.dds</code> + <code>SafedockT2_LIT.dds</code>) from the <code>Standalone_Safegate</code>, <code>Standalone_Safedock2S</code>or <code>Standalone_SafedockT2</code> folder into your scenery package folder.</li>
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<li>OverlayEditor: Drag the object(s) from the <code>Standalone-Safegate</code>, <code>Standalone-Safedock2S</code>, <code>Standalone-SafedockT2</code>or <code>Standalone-Marshaller</code> folder and drop onto OverlayEditor's <samp>list of objects</samp>.</li>
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<li>WED: Use Finder or Explorer to copy the DGS object(s) plus the associated textures (<code>Safegate.dds</code> + <code>Safegate_LIT.dds</code>, <code>Safedock2S.dds</code> + <code>Safedock2S_LIT.dds</code>, <code>SafedockT2.dds</code> + <code>SafedockT2_LIT.dds</code> or <code>Marshaller.dds</code> + <code>Marshaller_LIT.dds</code>) from the <code>Standalone-Safegate</code>, <code>Standalone-Safedock2S</code>, <code>Standalone-SafedockT2</code>or <code>Standalone-Marshaller</code> folder into your scenery package folder.</li>
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</ul>
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Alternatively, just copy the entire <code>Standalone_Safegate</code>, <code>Standalone_Safedock2S</code>and/or <code>Standalone_SafedockT2</code> folder(s) into your scenery package (but don't forget to strip out unused objects before distributing, <i>e.g.</i> using the <ahref="http://marginal.org.uk/x-planescenery/tools.html#xpublish" target="_blank">X-Publish</a> tool).</li>
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Alternatively, just copy the entire <code>Standalone-Safegate</code>, <code>Standalone-Safedock2S</code>, <code>Standalone-SafedockT2</code>and/or <code>Standalone-Marshaller</code> folder(s) into your scenery package (but don't forget to strip out unused objects before distributing, <i>e.g.</i> using the <ahref="http://marginal.org.uk/x-planescenery/tools.html#xpublish" target="_blank">X-Publish</a> tool).</li>
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<li>Place the DGS objects in your scenery package just like any other 3D object. For correct operation the DGSs <b>must</b> be placed with the same heading that the aircraft will have when it is stopped at the stand.</li>
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<li>An aircraft will be at the stopping position when the boarding door is level with the DGS object's “origin” (so if your scenery includes static jetways, place the DGS so that the origin is roughly level with the jetway door). To visualise the DGS object's origin:
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<table>
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<li>Place the animated jetway objects with their origins more than 20m away from any other AutoGate animated jetways and from any <u>stand-alone</u> DGSs.</li>
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</ul>
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<p>Three types of DGS are supplied for use with in conjunction with an animated jetway - refer to the <ahref="#standalone">Stand-alone</a> section for pictures. Use of a DGS is optional - the animated jetways work fine without it - but the pilot will find it difficult to stop the aircraft at the correct position if you don't include a DGS.</p>
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<p>Various versions of the DGS objects are supplied in this kit's <code>DGSs_Safegate</code>, <code>DGSs_Safedock2S</code>and <code>DGSs_SafedockT2</code> folders, named <code>Safegate-<i>h</i>m<i>[-pole]</i>.obj</code>, <code>Safedock2S-<i>h</i>m<i>[-pole]</i>.obj</code> and <code>SafedockT2-<i>h</i>m<i>[-pole]</i>.obj</code>. These differ in the height <code><i>h</i></code> of the DGS above the ground, and whether the DGS is mounted on a pole. Gates intended for heavies will need the taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.</p>
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<p>Four types of DGS are supplied for use with in conjunction with an animated jetway - refer to the <ahref="#standalone">Stand-alone</a> section for pictures. Use of a DGS is optional - the animated jetways work fine without it - but the pilot will find it difficult to stop the aircraft at the correct position if you don't include a DGS.</p>
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<p>Various versions of the DGS objects are supplied in this kit's <code>DGSs-Safegate</code>, <code>DGSs-Safedock2S</code>, <code>DGSs-SafedockT2</code>and <code>DGSs-Marshaller</code> folders, named <code>Safegate-<i>h</i>m<i>[-pole]</i>.obj</code>, <code>Safedock2S-<i>h</i>m<i>[-pole]</i>.obj</code>, <code>SafedockT2-<i>h</i>m<i>[-pole]</i>.obj</code> and <code>Marshaller.obj</code>. These differ in the height <code><i>h</i></code> of the DGS above the ground, and whether the DGS is mounted on a pole. Gates intended for heavies will need the taller DGSs. You don't need to distribute all of these objects with your scenery package - only the ones that you use.</p>
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<p>To add a DGS to your gate:</p>
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<ul>
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<li>First, copy one or more of the DGS objects from the <code>DGSs_Safegate</code>, <code>DGSs_Safedock2S</code>and/or <code>DGSs_SafedockT2</code> folder into your scenery package:
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<li>First, copy one or more of the DGS objects from the <code>DGSs-Safegate</code>, <code>DGSs-Safedock2S</code>, <code>DGSs-SafedockT2</code>and/or <code>DGSs-Marshaller</code> folder into your scenery package:
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<ul>
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<li>OverlayEditor: Drag the object(s) from the <code>DGSs_Safegate</code>, <code>DGSs_Safedock2S</code>or <code>DGSs_SafedockT2</code> folder and drop onto OverlayEditor's <samp>list of objects</samp>.</li>
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<li>WED: Use Finder or Explorer to copy the DGS object(s) plus the associated textures (<code>Safegate.dds</code> + <code>Safegate_LIT.dds</code>, <code>Safedock2S.dds</code> + <code>Safedock2S_LIT.dds</code> or <code>SafedockT2.dds</code> + <code>SafedockT2_LIT.dds</code>) from the <code>DGSs_Safegate</code>, <code>DGSs_Safedock2S</code>or <code>DGSs_SafedockT2</code> folder into your scenery package folder.</li>
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<li>OverlayEditor: Drag the object(s) from the <code>DGSs-Safegate</code>, <code>DGSs-Safedock2S</code>, <code>DGSs-SafedockT2</code>or <code>DGSs-Marshaller</code> folder and drop onto OverlayEditor's <samp>list of objects</samp>.</li>
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<li>WED: Use Finder or Explorer to copy the DGS object(s) plus the associated textures (<code>Safegate.dds</code> + <code>Safegate_LIT.dds</code>, <code>Safedock2S.dds</code> + <code>Safedock2S_LIT.dds</code>, <code>SafedockT2.dds</code> + <code>SafedockT2_LIT.dds</code> or <code>Marshaller.dds</code> + <code>Marshaller_LIT.dds</code>) from the <code>DGSs-Safegate</code>, <code>DGSs-Safedock2S</code>, <code>DGSs-SafedockT2</code>or <code>DGSs-Marshaller</code> folder into your scenery package folder.</li>
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</ul>
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Alternatively, just copy the entire <code>DGSs_Safegate</code>, <code>DGSs_Safedock2S</code>and/or <code>DGSs_SafedockT2</code> folder(s) into your scenery package (but don't forget to strip out unused objects before distributing, <i>e.g.</i> using the <ahref="http://marginal.org.uk/x-planescenery/tools.html#xpublish" target="_blank">X-Publish</a> tool).</li>
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Alternatively, just copy the entire <code>DGSs-Safegate</code>, <code>DGSs-Safedock2S</code>, <code>DGSs-SafedockT2</code>and/or <code>DGSs-Marshaller</code> folder(s) into your scenery package (but don't forget to strip out unused objects before distributing, <i>e.g.</i> using the <ahref="http://marginal.org.uk/x-planescenery/tools.html#xpublish" target="_blank">X-Publish</a> tool).</li>
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<li>Place the DGS objects in your scenery package just like any other 3D object. For correct operation the DGSs <b>must</b> be placed with the same heading as the jetways, which is the same heading that the aircraft will have when it is stopped at the stand.</li>
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<li>The DGS objects must be placed within this zone relative to the jetway object's origin:
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<p>“X-Plane” is a registered trademark of <ahref="http://www.x-plane.com/">Laminar Research</a>.</p>
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<p>“Safedock” and “Safegate” are registered trademarks of <ahref="http://www.safegate.com/" target="_blank">Safegate Group</a>. Safegate Group is not associated with and does not endorse this scenery kit.</p>
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<p>Marshaller figure courtesy of <ahref="http://hosting.x-plane.org/mr3d/website/" target="_blank">Mr 3D</a>.</p>
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