diff --git a/README.md b/README.md index f1cbb2c..e6ff19d 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ HTTP REST API service for [Open CUE CLI](https://github.com/Legion2/open-cue-cli ## Getting Started Download and extract the latest [release](https://github.com/Legion2/open-cue-service/releases). -By default the Server controls the iCUE profiles in the `C:\Program Files (x86)\Corsair\CORSAIR iCUE Software\GameSdkEffects\profiles` directory. +Starting with iCUE 3.82.80 the iCUE profiles in the `C:\ProgramData\Corsair\CUE\GameSdkEffects\profiles` directory are used. Create this directory or configure another one, for details on how to setup profiles see [Open CUE CLI documentation](https://github.com/Legion2/open-cue-cli#profiles). Then execute the `open-cue-service.exe` to start the service. It runs on [http://localhost:25555](http://localhost:25555) and can be accessed with any Rest/Http client. diff --git a/open-cue-service.csproj b/open-cue-service.csproj index 4975a5f..5d8ae71 100644 --- a/open-cue-service.csproj +++ b/open-cue-service.csproj @@ -1,7 +1,7 @@ Open CUE Service - 0.2.3 + 0.3.0 Legion2 HTTP REST API service for Open CUE CLI Apache-2.0 diff --git a/src/ProfileManager.cs b/src/ProfileManager.cs index 28c5fda..3b0a7a6 100644 --- a/src/ProfileManager.cs +++ b/src/ProfileManager.cs @@ -9,7 +9,7 @@ namespace OpenCueService using CgSdk; public class ProfileManager { - private static readonly string GameSkdEffectsPath = @"c:\Program Files (x86)\Corsair\CORSAIR iCUE Software\GameSdkEffects"; + private static readonly string GameSkdEffectsPath = @"c:\ProgramData\Corsair\CUE\GameSdkEffects"; public ProfileManager(IOptions config, SdkHandler sdkHandler) { diff --git a/src/Startup.cs b/src/Startup.cs index ae12de1..0bf68fe 100644 --- a/src/Startup.cs +++ b/src/Startup.cs @@ -37,7 +37,7 @@ public void ConfigureServices(IServiceCollection services) document.DocumentName = "openapi"; document.Title = "Open CUE Service"; document.Description = "HTTP REST API service for Open CUE CLI"; - document.Version = "0.2.3"; + document.Version = "0.3.0"; }); }