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SuperSimplePlus.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Version>2.1.0.0</Version>
<Description>SuperSimplePlus</Description>
<Authors>satsumaimoamo, Kurato_Tsukishiro</Authors>
<AmongUsSSP Condition=" '$(AmongUsSSP)' == '' ">C:/Program Files/Epic Games/AmongUs_mymod</AmongUsSSP>
<langVersion>preview</langVersion>
</PropertyGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);STEAM</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon />
<Win32Resource />
<AssemblyName>SuperSimplePlus</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(AmongUsSSP)/BepInEx/core/*.dll" />
<Reference Include="$(AmongUsSSP)/BepInEx/interop/*.dll" />
<EmbeddedResource Include=".\Resources\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="GitInfo" Version="2.0.20">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="CopyCustomContent" AfterTargets="AfterBuild">
<Message Text="Second occurrence" />
<Copy SourceFiles="$(ProjectDir)bin\$(Configuration)\net6.0\SuperSimplePlus.dll" DestinationFolder="$(AmongUsSSP)/BepInEx/plugins/" />
</Target>
</Project>