Giant Times deities #1061
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As I understand, this factor of strengthening the temples after having built the giant one with an epithet has already been inserted. so all the better. at most it would be appropriate in my opinion to add something that demonstrates that these bonuses are also provided by the other temples. E.g.: if you choose the epithet of 20% less food consumed and in the giant temple there is animation of the growth of wheat, in the various times scattered across the map it would be appropriate to add this animation so as to be able to understand that it is global and not just limited to the giant temple . After this I would leave it only for the large times and not the small ones, so as to make positioning a little more complicated and guarantee a minimum of additional difficulty. extrapolated from the manual |
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Today everyone had an idea that could be useful to make the giant temples of the deities even more feasible. As we all know, the Time Giants have bonuses (e.g. that of Cere uno and reducing food consumption by 20%!!!) which are credited by the priests who walk between the houses. But from what I understand (correct me if I'm wrong) these bonuses are only paid out by the priests who come out of the Giant temple and not by all the priests, even from small or large times, to which they are associated with the deity!!! So I proposed two solutions:
1° Make sure that once the Giant temple has been built and the bonus has been chosen, that all the priests, even from the Big and Small times, can release these bonuses, so as to have total coverage over the entire city (afterwards I would only do the large ones Times to give the possibility to relaunch the bonuses not to the small ones!!).
2° The second possibility is to make sure that the priests who come out of the giant temple go to a Big time (not small as before) relative to their deity, so as to make sure that the bonus is spread throughout the city, as if the Tempi Grande were like a Pantheon so to speak!!!
I give this idea of mine because I noticed that it is not perfectly possible to put the giant times so that they can somehow guarantee bonuses for the whole city, given that the map and resources influence its construction. I hope that as an idea it is taken into consideration. keep up the good work you are developing the New Cesar III impeccably
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