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debris.js
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var allDebris = [];
var allSatrec = [];
function drawDebris(time) {
fetch("data/satellites.json")
.then(response => response.json())
.then((json) => {
if (allDebris.length == 0) {
for (let i = 0; i < json.length; i++) {
if (json[i].OBJECT_TYPE == 'DEBRIS') {
var tleLine1 = json[i].TLE_LINE1,
tleLine2 = json[i].TLE_LINE2;
var satrec = satellite.twoline2satrec(tleLine1, tleLine2);
allSatrec.push(satrec);
var pos = get_iss_pos(satrec, time);
var debris = new WorldWind.Placemark(
new WorldWind.Position(pos[0], pos[1], pos[2])
);
debrisLayer.addRenderable(debris);
allDebris.push(debris);
}
}
}
});
}
var time = get_render_time();
var debrisLayer = new WorldWind.RenderableLayer("Debris Layer");
wwd.addLayer(debrisLayer);
debrisLayer.enabled = false;
setTimeout(drawDebris(), 1000);
var dangerDebrisAttributes = new WorldWind.PlacemarkAttributes();
dangerDebrisAttributes.imageSource = "assets/icons/red_dot.png";
dangerDebrisAttributes.imageScale = 0.5;
var safeDebrisAttributes = new WorldWind.PlacemarkAttributes();
safeDebrisAttributes.imageColor = new WorldWind.Color(1, 1, 1, 1);
safeDebrisAttributes.imageSource = null;
safeDebrisAttributes.imageScale = 1;
var prevMinIdx = -1;
var closestDistance = 0;
function updateDebris() {
if (!debrisLayer.enabled)
return;
var time = get_render_time();
var minDistance = Number.MAX_VALUE;
var minIdx;
for (let i = 0; i < allDebris.length; i++) {
try {
var pos = get_iss_pos(allSatrec[i], time);
allDebris[i].position['latitude'] = pos[0];
allDebris[i].position['longitude'] = pos[1];
allDebris[i].position['altitude'] = pos[2];
var distance = getDistance(colladaLoader.position, allDebris[i].position);
if (distance < minDistance) {
minDistance = distance;
minIdx = i;
}
}
catch (err) {
continue;
}
}
if (prevMinIdx != -1) {
debrisLayer.removeRenderable(allDebris[prevMinIdx]);
var pos = get_iss_pos(allSatrec[prevMinIdx], time);
var debris = new WorldWind.Placemark(
new WorldWind.Position(pos[0], pos[1], pos[2])
);
debrisLayer.addRenderable(debris);
allDebris[prevMinIdx] = debris;
}
else {
allDebris[minIdx]["attributes"] = dangerDebrisAttributes;
}
allDebris[minIdx]["attributes"] = dangerDebrisAttributes;
prevMinIdx = minIdx;
// modelLayer.refresh();
// wwd.redraw();
closestDistance = minDistance;
}
setInterval(updateDebris, 3000);
function toggleDebris() {
debrisLayer.enabled = !debrisLayer.enabled;
}
function getDistance(pos1, pos2) {
var carPos1 = sph2car(pos1['latitude'], pos1['longitude'], pos1['altitude'] / 1000);
var carPos2 = sph2car(pos2['latitude'], pos2['longitude'], pos2['altitude'] / 1000);
var distance = Math.pow((carPos1['x'] - carPos2['x']), 2) + Math.pow((carPos1['y'] - carPos2['y']), 2) + Math.pow((carPos1['z'] - carPos2['z']), 2);
return distance;
}
function getClosestDistance() {
return Math.sqrt(closestDistance);
}