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Armature (skeleton) with blend shapes #2
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Hi, I think I have similar issue, but not quite sure how to fix. So if I just have a head with shapekeys, it works. But with armature, it does not modify the correct node. Can you explain what url you change? How? |
I has the same problem, skeleton has no problem. There has blend shapes, but has no effect when set one of the blend shape. According to @pionl , the setting is right. Anyone kown how to fix this?
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Hi,
thank you for the tool, works perfectly until I tried to use model which uses skeleton. instance_controller references the armature, not the geometry where morph are set (with my model it's last controller). SceneKit will not load blend shapes. After I fixed the url value all works well.
Best regards,
Martin
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