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Sheet: Mage the Ascension
The Mage sheet it has Bio, Core, Magic, Combat, Gear, Notes and Settings.


Your total attributes with form bonus can be seen next to each.
To add a permanent bonus to an Attribute, or there are need to increase the maximum value you can do this under Settings Tab -> Attributes.
If you want to add Abilities that aren't listed then you can do this under Settings Tab -> Abilities.
To clear Arete or Willpower reduce it to 1, then click on '1' again and it will clear.
- To add Quintessence to the wheel you left click on the boxes. Quintessence is marked as a Prime symbol in the wheel.
- To add temporary Paradox to the wheel you right click on the boxes. Temporary Paradox is marked as a black X in the wheel.
- To add permanent paradox to the wheel you go to the Settings Tab -> Power and add the amount the character has. Permanent Paradox is marked as a red X in the wheel and can only be removed in Settings.

You can cast spells in three different ways.
- Use Arete by clicking on Arete itself.
- Use the Cast Spell icon (see below Combat).
- Create a Rote item and then drag it to the sheet. You cast the Rote itself by clicking its name.



Adding weapons or armors can be done by creating them in the World as create Melee Weapon Item, Ranged Weapon Item or Armor Weapon item and then drag them to the sheet.
Armor Ratings are not automatically added to Soak rolls and must be added manually.
Health is handled by you left-click on the health boxes and then they add bashing damage to them. Clicking on a box with a damage on it already will increase it one step up. If the damage already was Aggravated then it will be cleared.
If you right-click a health box then it will automatically be cleared.
Casts an Arete spell.
Rolls the sheets initiative and if a things are setup in the Scene the result will be added to the Combat Tracker. Requires that an Encounter has been created and an Token connected to the Sheet is located in the Scene itself.
Rolls a Soak roll.

Rolls a Generic roll.
- If Ignore Pain is checked then any Wound Penalties are ignored in all rolls.

