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Sheet: Mage the Ascension

Johan Fält edited this page Jan 5, 2023 · 10 revisions

The Mage sheet it has Bio, Core, Magic, Combat, Gear, Notes and Settings.

Bio

Core

Attributes

Your total attributes with form bonus can be seen next to each.

To add a permanent bonus to an Attribute, or there are need to increase the maximum value you can do this under Settings Tab -> Attributes.

Abilities

If you want to add Abilities that aren't listed then you can do this under Settings Tab -> Abilities.

Advantages

To clear Arete or Willpower reduce it to 1, then click on '1' again and it will clear.

Quinetessence and Paradox

  • To add Quintessence to the wheel you left click on the boxes. Quintessence is marked as a Prime symbol in the wheel.
  • To add temporary Paradox to the wheel you right click on the boxes. Temporary Paradox is marked as a black X in the wheel.
  • To add permanent paradox to the wheel you go to the Settings Tab -> Power and add the amount the character has. Permanent Paradox is marked as a red X in the wheel and can only be removed in Settings.

Magic

Casting Spells

You can cast spells in three different ways.

  • Use Arete by clicking on Arete itself.
  • Use the Cast Spell icon (see below Combat).
  • Create a Rote item and then drag it to the sheet. You cast the Rote itself by clicking its name.

Combat

Adding weapons or armors can be done by creating them in the World as create Melee Weapon Item, Ranged Weapon Item or Armor Weapon item and then drag them to the sheet.

Armor Ratings are not automatically added to Soak rolls and must be added manually.

Health is handled by you left-click on the health boxes and then they add bashing damage to them. Clicking on a box with a damage on it already will increase it one step up. If the damage already was Aggravated then it will be cleared.

If you right-click a health box then it will automatically be cleared.

Macro buttons

Casts an Arete spell.

Rolls the sheets initiative and if a things are setup in the Scene the result will be added to the Combat Tracker. Requires that an Encounter has been created and an Token connected to the Sheet is located in the Scene itself.

Rolls a Soak roll.

Rolls a Generic roll.

  • If Ignore Pain is checked then any Wound Penalties are ignored in all rolls.

Settings

Value is the value of the attribute in itself. Bonus is if you wish to add a permanent dice bonus to the attribute. Total is the calculated value of the attribute. Max is the max value you can enter of the attribute.

If you need to add an ability that are not displayed on the sheet you just press REMOVED or if you wish to remove one just press ADDED.

If you set the sheet to edit then you will be able to change what names an existing ability is called. This is primarily thought to be used with abilities like Craft and so on. The change is in name only.

The setting of Max rating is used in those cases you have the need to be able to set an ability to above 5, or for that matter limit the ratings of all abilities below 5.

Secondary Abilities

If you need to add an ability that are not present you can add it as a Secondary Ability. You do this by pressing the add button on the right type of ability you wish to add - Talent, Skill och Knowledge. Then you just edit its name and it will appear among the other abilities as normal.

As you edit it you can set if the ability is some kind of weapon ability. If this is the case then it will appear in the list of available abilities on the decided weapon type.

If you need to alter which type of damage you are allowed to soak. The total soak value is also listed per type of damage in the first box. The second one holds the number of bonus dices you might have in a particular type of damage.

If you for some reason have more health boxes than normal you can alter this in the value box under Health.
Altering the penalty box alters the wound penalty for that level.

This setting is for if you wish the sheet to show the typical creature font or not.