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With the multiprocess library, pygame seems to boot up the windows at first and then shut them down after there's no feedback from the windows. Another way being tried is by using the threading library which gives an Error of: Screen initialization could only be done from the top layer/main thread. This means that if you want to create a new window then it must be in the main code.
The text was updated successfully, but these errors were encountered:
With the multiprocess library, pygame seems to boot up the windows at first and then shut them down after there's no feedback from the windows. Another way being tried is by using the threading library which gives an Error of: Screen initialization could only be done from the top layer/main thread. This means that if you want to create a new window then it must be in the main code.
The text was updated successfully, but these errors were encountered: