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| 1 | +Title : QuakePlus |
| 2 | +Filename : q_plus.zip |
| 3 | +Version : Beta 1.0 |
| 4 | +Date : 04.06.97 |
| 5 | +Author : Alexander Vinnikov (aka plus) |
| 6 | +Contact : IRC: #doom2 , #quake , #quakeed , #russkichat ,talk to plus |
| 7 | + |
| 8 | +Credits : * id software, for great games and for QuakeC |
| 9 | + * Stiven Polge(polge@ix.netcom.com) for... YEAH! The Reaper Bot! |
| 10 | + * James Lazarus(Tritian ,Email: alazarus@ix.netcom.com), for original Gatling Gun mdl |
| 11 | + * Christopher Bolin(cbolin@teleport.com) for Gatling Gun skin |
| 12 | + * Jonathan E. Wright(nelno@resurrection.com), for some CUJO ai |
| 13 | + * Patrick Martin(cmarti39@icon.net), for qc code of ArchSham |
| 14 | + * Perecli Manole (Bort) for Grappling Hook |
| 15 | + * Fritz Schober (TheChosen), for english helping |
| 16 | + |
| 17 | + For player skins: |
| 18 | + * MEPS |
| 19 | + * Alexey Ivashkevich |
| 20 | + * Dave Stephenson |
| 21 | + * Kenneth Scott |
| 22 | + |
| 23 | + |
| 24 | +���������������ͻ |
| 25 | +� Type of Mod � |
| 26 | +���������������ͼ |
| 27 | + |
| 28 | + |
| 29 | +Quake C : yes |
| 30 | +Sound : yes |
| 31 | +MDL : yes |
| 32 | + |
| 33 | + |
| 34 | +���������������������ͻ |
| 35 | +� Format of Quake C � |
| 36 | +���������������������ͼ |
| 37 | + |
| 38 | +unified diff : no |
| 39 | +context diff : no |
| 40 | +.qc files : not yet (will be released soon, but w/o sources of ReaperBot) |
| 41 | +progs.dat : yes |
| 42 | + |
| 43 | + |
| 44 | +����������������ͻ |
| 45 | +� Whats in Mod � |
| 46 | +����������������ͼ |
| 47 | + |
| 48 | +* ReaperBots v0.8 Beta (by Stiven Polge) |
| 49 | +* Quademon helper bot (used some parts of CUJO ai ,thanks to Jonathan E. Wright) |
| 50 | +* New Super Shotgun (mdl and qc by me) |
| 51 | +* New NailGun (original mdl by James Lazarus) |
| 52 | +* Grappling Hook (By Perecli Manole AKA Bort) |
| 53 | +* Missiles, grenades, spikes, backpacks - all now teleportable |
| 54 | +* Weapon drops when killed (you drop backpack, and your current weapon near) |
| 55 | +* Shells drop |
| 56 | +* New player.mdl (by me) |
| 57 | +* New ogre (by me) |
| 58 | +* New Soldier (by me) |
| 59 | +* New Vore (by me) |
| 60 | +* New Wizzard (check it!! by me) |
| 61 | +* New Shambler (by Patrick Martin) |
| 62 | + |
| 63 | + |
| 64 | +������������������ͻ |
| 65 | +� How to Install � |
| 66 | +������������������ͼ |
| 67 | + |
| 68 | +First, create a subdirectory under \quake called QPLUS |
| 69 | +Ex(from dos): md c:\quake\QPLUS |
| 70 | + |
| 71 | +Next, unzip the q_plus.zip in this dir |
| 72 | +Ex(from dos): pkunzip q_plus.zip c:\quake\qplus |
| 73 | + |
| 74 | +Then, start your game with the command line parameter "-game qplus" |
| 75 | +ex: quake -game qplus |
| 76 | + |
| 77 | + |
| 78 | +!Note!: If you have a slow machine (p75 or slower) you can increase your |
| 79 | + fps by adding "+temp1 8" cmd parameter |
| 80 | +ex: quake -game qplus +temp1 8 |
| 81 | + or before launching level type in console "temp1 8" |
| 82 | + or add temp1 8 string to your autoexec.cfg |
| 83 | +This will remove all flame models and zombies on walls, but the game will |
| 84 | +run MUCH faster. |
| 85 | + |
| 86 | + |
| 87 | + ���������������ͻ |
| 88 | + � DESCRIPTION � |
| 89 | + ���������������ͼ |
| 90 | + |
| 91 | + |
| 92 | +PLAYER.MDL: |
| 93 | +changed stupid frame ,when Quaker suck his own dick =:) Now it looks much |
| 94 | +better. |
| 95 | +added 9 skins: |
| 96 | +1) Duke Nukem |
| 97 | +2) Terminator |
| 98 | +3) Doomer |
| 99 | +4) RoboCop |
| 100 | +5) Russish Partizanen |
| 101 | +6) BatMan |
| 102 | +7) Psychobot |
| 103 | +8) Mike Mignola's Hellboy |
| 104 | +9) Predator |
| 105 | + |
| 106 | + *** WEAPONS *** |
| 107 | + |
| 108 | +*Shotgun: |
| 109 | +1.5x damage |
| 110 | +Ejecting shell after shot |
| 111 | + |
| 112 | +*Super Shotgun: |
| 113 | +2.5x damge ,new mdl with reloading frames , sound of reload from Doom2 |
| 114 | +Ejecting 2 shells after shot |
| 115 | + |
| 116 | +*NailGun: |
| 117 | +Now the ChainGun is like the one in Doom. |
| 118 | +Original mdl by James Lazarus, little changed... |
| 119 | + |
| 120 | +*SuperNailgun: |
| 121 | +nails now ricoshet from walls , 1.5x damage |
| 122 | + |
| 123 | +*GrenadeLauncher: |
| 124 | +nail grenades |
| 125 | + |
| 126 | +*RocketLauncher: |
| 127 | +2x damage, slower than original |
| 128 | + |
| 129 | +*Hook: |
| 130 | +Little changed. Some new sounds |
| 131 | +Usage: |
| 132 | + impulse 98 to throw, hook, and pull |
| 133 | + impulse 97 to let go |
| 134 | + |
| 135 | +I recommend binding your keys like this. In your autoexec.cfg |
| 136 | +add these lines: |
| 137 | + |
| 138 | + alias +hook "impulse 98" |
| 139 | + alias -hook "impulse 97" |
| 140 | + bind [Your desired key] +hook |
| 141 | + |
| 142 | +I use mouse3 for hook |
| 143 | + |
| 144 | + *** MONSTERS *** |
| 145 | + |
| 146 | +*Soldier: |
| 147 | +Can fire grenades, rockets, SSG, SG, have a new mdl with backpack |
| 148 | + |
| 149 | +*Ogre: |
| 150 | +Now has axe and Quaker gun , fires rockets |
| 151 | + |
| 152 | +*Vore (aka Shal-Rath): |
| 153 | +Now has RocketLauncher on his right arm (?!its arm!?) ,fires homing grenades |
| 154 | + |
| 155 | +*Wizzard (aka Scrag): |
| 156 | +Just check it! =:) |
| 157 | +Now his HeliWizzard =:)))) |
| 158 | + |
| 159 | +*Shambler: |
| 160 | +Now has magic like the ArchVile from Doom2. |
| 161 | +Original qc code by Patrick Martin. I just add ArchVile sound from Doom2 |
| 162 | +Some times cannot be damaged by SG or SGG. |
| 163 | + |
| 164 | + |
| 165 | + *** BOTS *** |
| 166 | + |
| 167 | +*QUADEMON - helper bot. Can be called in single player mode only. |
| 168 | +Looks like a fiend (im thinking about new skin for him) |
| 169 | +StatusBar: [health] [attack] [follow] |
| 170 | +Gibs: You can pick up gibs and then give them to Quademon. |
| 171 | + Max. 10 gibs can be picked up. |
| 172 | +Talk: Quademon can talk with you... |
| 173 | +Ai: Some ai from CUJO bot.Thanks to Jonathan E. Wright |
| 174 | +Can be called only in Singleplayer mode. |
| 175 | + |
| 176 | +*REAPERBOT - deatmatch bot... Read the manual of ReaperBots! =:) |
| 177 | +Can be called only in Deathmatch/Teamplay mode. |
| 178 | +ftp.cdrom.com\pub\quake\quakec\bots - you can get original ReaperBot here. |
| 179 | +Txt of ReaperBot is included. Sorry Stiven for decompiling, but i like |
| 180 | +Reapers and i know that i CAN'T create smarter bot in all my life. |
| 181 | + |
| 182 | + |
| 183 | + |
| 184 | +������������ͻ |
| 185 | +� Impulses � |
| 186 | +������������ͼ |
| 187 | + |
| 188 | +13 - Cheat Command |
| 189 | +20 - Call Quademon =>;)~ (Fritz calls him "James" :)) |
| 190 | +21 - Teleport Quademon to your location |
| 191 | +22 - Quademon attack toggle |
| 192 | +23 - Quademon stay/follow toggle |
| 193 | +24 - Quademon external cam |
| 194 | +54 - Cheat for gibs. Gives you +50 gibs |
| 195 | +55 - Throw gib to feed Quademon =:) |
| 196 | +98 - Throw hook |
| 197 | +97 - Let hook go |
| 198 | + |
| 199 | + |
| 200 | +�����������������������ͻ |
| 201 | +� Future Enhancements � |
| 202 | +�����������������������ͼ |
| 203 | + |
| 204 | +* BubbleGun (yeah! Reapers will use it too!) |
| 205 | +* Some changes in ReapersBot ai |
| 206 | +* Some changes in Quademon ai |
| 207 | +* New OldOne |
| 208 | +* New HellKnight |
| 209 | +* New fish |
| 210 | +* New zombie |
| 211 | +* BFG-9000 |
| 212 | +* A new monster (still needs a skin) |
| 213 | + |
| 214 | + |
| 215 | + |
| 216 | + |
| 217 | + |
| 218 | +PS: Sorry for bugs =:) |
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