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proj1_qw_12beta.txt
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proj1_qv_12beta.zip - QUAKE Project1 for QuakeWorld v 1.2 beta
Okay. It's my QUAKE Project1 for QuakeWorld v1.2beta
Way beta? Cause I don't have QuakeWorld client software. If You have -
please test it and mail me.
Dozens of QuakeC patches in one. Deathmatch code completely rewritten!
=============================================================================
New weapons: BFG and Throwing Axes (with several new features).
Exploding backpacks (lots of features and effects).
Drop/Trade backpacks feature for deathmatch/teamplay.
All powerups can be switched ON/OFF.
MultiSkin 1.1 (with Dead body MultiSkin!).
Rockets/Nails/etc. can pass through teleports.
There are several blood effects with dead bodies - blood trails when you
walk/run over someone, and when you kill someone in the water they float
to the top leaving a blood trail.
Weapons are more like in DOOM - SSG's powered up significantly. Rockets
slowed down. All weapon critically pretuned - lot's hours of net playtesting.
Game speeded up, etc.
"Deathmatch 3", "deathmatch 69", "teamplay 2" added.
Observer mode.
Nails ricochet from walls.
You can edit deathmatch maps "on the fly" - during the game (Admin mode).
You can save your edited levels for future games.
Grappling Hook v2.3
Many new deathmatch messages (you can switch part of messages ON/OFF)
Many new cool sounds.
Lots of other effects and features.
You can switch off several parts of Project1.
You can disable all external models/sounds - for running Project1 server
in Internet.
Fully addopted for QuakeWorld!
Sorry, I don't have time to write a manual, for more details please
read history.txt (english).
Sincerely yours Peter (Dragon__#quake)
Peter Porai-Koshits
peter@softjoys.ru
2:5030/133.8