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best practices for real time speed/efficiency . #6004
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The CTO of the RealSense Group at Intel (agrunnet) offers advice in the link below about tracking fast objects that are also very small (a bee in that particular case).
You may find interesting the documentation on the RealSense SDK's Low Level API. |
Thanks. I have played with the filters by eyeballing them but I'll need to experiment with them in a more rigorous manner. I'm not an expert on image filtering. I'll do some metrics and see how they affect speed. I thought maybe for my concern( greater fps analyses over granularity/accuracy) there would be a standard setup. If going low doesn't give me more frames to use then its not worth it. I'd like to get up and running soon and if the sdk is good enough I'll just do that. In the thread I linked it was suggested to stick with 16bit and not convert pixel data to real distance. Thanks for the reply. I'll leave it open for a couple of days to see if there is anybody doing what I am that may have extra insights. Also, I'm glad there is some level of confidence on the ability to do bee tracking. My object is larger and a bit slower. Faster than a mouse though. |
With some computer vision processing activities such as align that may normally be slow, a boost can be gained by using hardware acceleration alongside the camera, such as the Intel Neural Compute Stick 2 that simply plugs into a USB 3.0 port. https://store.intelrealsense.com/buy-intel-neural-compute-stick-2.html |
Does that seamlessly interface with the sdk? I'll look into that. Convolutional neural networks might be something I need to learn about. It also seems like it might be too deep to get into. |
I looked at the sample video for windows and it's unavailable at youtube. This looks interesting but maybe it's a bit underdeveloped right now(?). |
The Stick is also sold in the store as a bundle deal with a RealSense camera, and there is an object detection example program for it that uses the SDK. https://github.com/movidius/ncappzoo/tree/master/apps/realsense_object_distance_detection |
I'll watch the github repo and maybe I'll look into it. |
Maybe when I have developed my project on the d435 to the point it was at with the kinect (previously used) I'll ask the developers of the stick what I might gain. Maybe they would be willing to let me describe in detail what I'm doing and advise me on where I might benefit from their product. I have a specific methodology for tracking my single body and it works, though it was a bit slow on the kinect. I'd only use the stick if there is a speed advantage I could gain. |
The creators of the Stick's tech, Movidius, are an Intel company that have their own independent identity. They have their own website that a message can be left at. |
Thanks. I'll bookmark that. Maybe I'll write them today. |
| Platform | PC |
| SDK Version | 2.32 |
| Language | C++ |
| Segment ||desktop windows app for now |
I'm specifically concerned about post processing and manipulation of frame data.
I was using the standard realsense support forum, which was good IMO, but when I started bringing in code I was told to switch to github. If github 'issues' is the wrong place for my concerns then please inform me.
My concerns are similar to #4026
Unfortunately OP switched to matlab which I don't want to do.
I need to track and analyze x,y,z on a 'fast' moving blob. The accuracy of the coordinates and their depths can be 'close'(not perfect - I'll be averaging depths). I need to analyze as many fps as possible. I'll be doing some averaging and weighting over a blob, per frame.
Is there anything I'm getting wrong or missing?
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