@@ -116,9 +116,9 @@ public class ElementList {
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static final FireSettings FS = new FireSettings (rc (5 ), 400 , 1200 , rc (50 ));
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- static final Grass GRASS_1 = new Grass (c (39 , 87 , 28 ), rc (400 ), 9 , GRASS_DEAD_COL , FS );
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- static final Grass GRASS_2 = new Grass (c ( 0 , 68 , 0 ), rc (400 ), 7 , GRASS_DEAD_COL , FS );
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- static final Grass GRASS_3 = new Grass (c ( 0 , 60 , 0 ), rc (400 ), 8 , GRASS_DEAD_COL , FS );
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+ static final Grass GRASS_1 = new Grass (c (39 , 87 , 28 ), rc (400 ), 9 , 9 , GRASS_DEAD_COL , FS );
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+ static final Grass GRASS_2 = new Grass (c ( 0 , 68 , 0 ), rc (400 ), 7 , 9 , GRASS_DEAD_COL , FS );
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+ static final Grass GRASS_3 = new Grass (c ( 0 , 60 , 0 ), rc (400 ), 8 , 9 , GRASS_DEAD_COL , FS );
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public static final Grass GRASS [] = { GRASS_1 , GRASS_2 , GRASS_3 };
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static final Seed SEED_1 = new Seed (c (160 , 160 , 0 ), 50 , Chance .ALWAYS , GRASS_1 );
@@ -128,9 +128,9 @@ public class ElementList {
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//</editor-fold>
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//<editor-fold defaultstate="collapsed" desc="Tráva - divoká">
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- static final WildGrass GRASS_WILD_1 = new WildGrass (c (44 , 92 , 33 ), rc (400 ), 8 , GRASS_DEAD_COL , FS );
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- static final WildGrass GRASS_WILD_2 = new WildGrass (c ( 0 , 72 , 0 ), rc (400 ), 6 , GRASS_DEAD_COL , FS );
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- static final WildGrass GRASS_WILD_3 = new WildGrass (c ( 0 , 65 , 0 ), rc (400 ), 7 , GRASS_DEAD_COL , FS );
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+ static final WildGrass GRASS_WILD_1 = new WildGrass (c (44 , 92 , 33 ), rc (400 ), 8 , 8 , GRASS_DEAD_COL , FS );
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+ static final WildGrass GRASS_WILD_2 = new WildGrass (c ( 0 , 72 , 0 ), rc (400 ), 6 , 8 , GRASS_DEAD_COL , FS );
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+ static final WildGrass GRASS_WILD_3 = new WildGrass (c ( 0 , 65 , 0 ), rc (400 ), 7 , 8 , GRASS_DEAD_COL , FS );
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public static final WildGrass [] WILD_GRASS = { GRASS_WILD_1 , GRASS_WILD_2 , GRASS_WILD_3 };
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static final Seed SEED_WILD_1 = new Seed (c (178 , 178 , 0 ), 50 , Chance .ALWAYS , GRASS_WILD_1 );
@@ -146,10 +146,10 @@ public class ElementList {
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//</editor-fold>
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//<editor-fold defaultstate="collapsed" desc="Tráva - rákosí">
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- static final Grass REED_1 = new Grass (c ( 83 , 146 , 35 ), rc (400 ), 15 , new Element [] { GRASS_DEAD_1 , AIR }, FS ); // světlé
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- static final Grass REED_2 = new Grass (c (131 , 160 , 2 ), rc (400 ), 10 , new Element [] { GRASS_DEAD_2 , AIR }, FS ); // žluté
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- static final Grass REED_3 = new Grass (c ( 31 , 93 , 3 ), rc (400 ), 14 , new Element [] { GRASS_DEAD_3 , AIR }, FS ); // tmavší
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- static final Grass REED_4 = new Grass (c ( 75 , 129 , 7 ), rc (400 ), 13 , new Element [] { GRASS_DEAD_3 , AIR }, FS ); // světlé
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+ static final Grass REED_1 = new Grass (c ( 83 , 146 , 35 ), rc (400 ), 15 , 15 , new Element [] { GRASS_DEAD_1 , AIR }, FS ); // světlé
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+ static final Grass REED_2 = new Grass (c (131 , 160 , 2 ), rc (400 ), 10 , 15 , new Element [] { GRASS_DEAD_2 , AIR }, FS ); // žluté
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+ static final Grass REED_3 = new Grass (c ( 31 , 93 , 3 ), rc (400 ), 14 , 15 , new Element [] { GRASS_DEAD_3 , AIR }, FS ); // tmavší
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+ static final Grass REED_4 = new Grass (c ( 75 , 129 , 7 ), rc (400 ), 13 , 15 , new Element [] { GRASS_DEAD_3 , AIR }, FS ); // světlé
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public static final Grass REED [] = { REED_1 , REED_2 , REED_3 , REED_4 };
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static final Seed REED_SEED_1 = new Seed (c (143 , 104 , 62 ), 50 , Chance .ALWAYS , REED_1 );
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