-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.mjs
134 lines (123 loc) · 3.09 KB
/
game.mjs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/**
* Game class
* @param {string} id game id (string)
* @param {string} hostId host id (string)
* @param {GameSettings} settings game settings (GameSettings)
* @param {Object<string, Player>} players object of players (Object<string, Player>)
* @param {Object} stockStartIds object of stock start ids
* @param {number} startTimestamp current day (number)
* @param {GameState} state game state (GameState)
*/
export class Game {
constructor(
id,
settings,
players,
stockStartIds,
startTimestamp,
hostId,
state = GameState.waiting
) {
this.id = id;
this.state = state;
this.settings = settings;
this.stockStartIds = stockStartIds;
this.startTimestamp = startTimestamp;
this.players = players;
this.hostId = hostId;
}
static generateId() {
let letters = 'abcdefghijklmnopqrstuvwxyz';
let id = '';
for (let i = 0; i < 5; i++) {
id += letters[Math.floor(Math.random() * letters.length)];
}
return id;
}
toObject() {
return {
id: this.id,
state: this.state,
settings: this.settings,
players: this.players,
stockStartIds: this.stockStartIds,
startTimestamp: this.startTimestamp,
hostId: this.hostId,
};
}
static fromObject(obj) {
return new Game(
obj.id,
obj.settings,
obj.players,
obj.stockStartIds,
obj.startTimestamp,
obj.hostId,
obj.state
);
}
toJSON() {
return JSON.stringify(this.toObject());
}
static fromJSON(json) {
this.fromObject(JSON.parse(json));
}
}
/**
* GameSettings class
* @param {number} maxGameTurns max game turns (number)
* @param {number} roundDurationSeconds round duration in seconds (number)
* @param {number} startingMoney starting money (number)
* @param {number} targetMoney target money a player has to reach for the game to end (0 for turns only) (number)
* @param {maxPlayers} maxPlayers max players (number)
*/
export class GameSettings {
constructor(
maxGameTurns,
roundDurationSeconds,
startingMoney,
targetMoney,
maxPlayers
) {
this.maxGameTurns = maxGameTurns;
this.roundDurationSeconds = roundDurationSeconds;
this.startingMoney = startingMoney;
this.targetMoney = targetMoney;
this.maxPlayers = maxPlayers;
}
toObject() {
return {
maxGameTurns: this.maxGameTurns,
roundDurationSeconds: this.roundDurationSeconds,
targetMoney: this.targetMoney,
startingMoney: this.startingMoney,
maxPlayers: this.maxPlayers,
};
}
static fromObject(obj) {
return new GameSettings(
obj.maxGameTurns,
obj.roundDurationSeconds,
obj.startingMoney,
obj.targetMoney,
obj.maxPlayers
);
}
toJSON() {
return JSON.stringify(this.toObject());
}
static fromJSON(json) {
this.fromObject(JSON.parse(json));
}
}
/**
* GameState enum
* @property {string} waiting waiting for players
* @property {string} active game is active
* @property {string} finished game is finished
*/
export const GameState = {
waiting: 'waiting',
active: 'active',
finished: 'finished',
};