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VRLSS.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<datafiles number="2" name="datafiles">
<datafile>
<name>help.pdf</name>
<exists>-1</exists>
<size>46390</size>
<exportAction>2</exportAction>
<exportDir></exportDir>
<overwrite>0</overwrite>
<freeData>-1</freeData>
<removeEnd>0</removeEnd>
<store>0</store>
<ConfigOptions>
<Config name="Default">
<CopyToMask>9223372036854775807</CopyToMask>
</Config>
</ConfigOptions>
<filename>help.pdf</filename>
</datafile>
<datafile>
<name>msvcr120.dll</name>
<exists>-1</exists>
<size>970912</size>
<exportAction>2</exportAction>
<exportDir></exportDir>
<overwrite>0</overwrite>
<freeData>-1</freeData>
<removeEnd>0</removeEnd>
<store>0</store>
<ConfigOptions>
<Config name="Default">
<CopyToMask>9223372036854775807</CopyToMask>
</Config>
</ConfigOptions>
<filename>msvcr120.dll</filename>
</datafile>
</datafiles>
<NewExtensions>
<extension index="0">extensions\RiftExt</extension>
<extension index="1">extensions\Saudio Plus</extension>
<extension index="2">extensions\GMopen</extension>
</NewExtensions>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\sprNull</sprite>
<sprite>sprites\spr_eye</sprite>
<sprite>sprites\spr_player</sprite>
<sprite>sprites\blank_spr</sprite>
<sprite>sprites\spr_mainildbutton</sprite>
<sprite>sprites\spr_delete</sprite>
<sprite>sprites\spr_help</sprite>
<sprite>sprites\spr_dualbutton</sprite>
<sprite>sprites\spr_audiobutton</sprite>
<sprite>sprites\spr_3dbutton</sprite>
<sprite>sprites\spr_miniscanner</sprite>
<sprite>sprites\spr_audio</sprite>
<sprite>sprites\spr_angle</sprite>
<sprites name="sky1">
<sprite>sprites\spr_sky1_floor</sprite>
<sprite>sprites\spr_sky1_left</sprite>
<sprite>sprites\spr_sky1_right</sprite>
<sprite>sprites\spr_sky1_back</sprite>
<sprite>sprites\spr_sky1_front</sprite>
<sprite>sprites\spr_sky1_top</sprite>
</sprites>
<sprites name="sky2">
<sprite>sprites\spr_sky2_floor</sprite>
<sprite>sprites\spr_sky2_top</sprite>
<sprite>sprites\spr_sky2_right</sprite>
<sprite>sprites\spr_sky2_front</sprite>
<sprite>sprites\spr_sky2_back</sprite>
<sprite>sprites\spr_sky2_left</sprite>
</sprites>
</sprites>
<backgrounds name="background">
<background>background\bgTile</background>
<background>background\bck_scanner</background>
<background>background\bck_wall</background>
<background>background\bck_floor</background>
<background>background\bck_smoke</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\check_miniscanner_dual.gml</script>
<script>scripts\draw_setup.gml</script>
<script>scripts\draw_info.gml</script>
<script>scripts\draw_frame_2d.gml</script>
<script>scripts\draw_frame_3d.gml</script>
<script>scripts\draw_frame_3d_nohmd.gml</script>
<script>scripts\d3d_model_load_ext.gml</script>
<script>scripts\export_show.gml</script>
<script>scripts\playerMovement.gml</script>
<script>scripts\playerMouselook.gml</script>
<script>scripts\ms2time.gml</script>
<script>scripts\end3D.gml</script>
<script>scripts\init3D.gml</script>
<script>scripts\move_keyboardcontrol.gml</script>
<scripts name="ilda_parsing">
<script>scripts\read_ilda_init.gml</script>
<script>scripts\read_ilda_work.gml</script>
<script>scripts\read_ilda_header_first.gml</script>
<script>scripts\read_ilda_header.gml</script>
<script>scripts\read_ilda_frame.gml</script>
<script>scripts\get_bytes.gml</script>
<script>scripts\get_bytes_signed.gml</script>
<script>scripts\get_byte.gml</script>
<script>scripts\get_byte_signed.gml</script>
<script>scripts\parse_palette.gml</script>
<script>scripts\is_wrong.gml</script>
<script>scripts\parse_word.gml</script>
</scripts>
<scripts name="Math">
<script>scripts\YPRToQuat.gml</script>
</scripts>
<scripts name="Rift">
<script>scripts\Init.gml</script>
<script>scripts\Shutdown.gml</script>
<script>scripts\Rift_AddLayer.gml</script>
<script>scripts\Rift_BeginEyeRender.gml</script>
<script>scripts\Rift_BeginFrame.gml</script>
<script>scripts\Rift_Center.gml</script>
<script>scripts\Rift_CreateMirrorSurface.gml</script>
<script>scripts\Rift_DrawMirrorSurface.gml</script>
<script>scripts\Rift_FinishEyeRender.gml</script>
<script>scripts\Rift_GetTrackingPos.gml</script>
<script>scripts\Rift_GetTrackingRot.gml</script>
<script>scripts\Rift_GetTrackingYPR.gml</script>
<script>scripts\Rift_Init.gml</script>
<script>scripts\Rift_ReleaseMirrorSurface.gml</script>
<script>scripts\Rift_SetPerformanceHUD.gml</script>
<script>scripts\Rift_Shutdown.gml</script>
<script>scripts\Rift_SubmitLayers.gml</script>
<script>scripts\RiftError_GetLast.gml</script>
<script>scripts\RiftError_GetLastString.gml</script>
<script>scripts\RiftLayer_GetCurrentViewMatrix.gml</script>
<script>scripts\RiftLayer_GetDefaultFOV.gml</script>
<script>scripts\RiftLayer_GetDefaultIPD.gml</script>
<script>scripts\RiftLayer_GetEyeViewportSize.gml</script>
<script>scripts\RiftLayer_GetFOV.gml</script>
<script>scripts\RiftLayer_GetIPD.gml</script>
<script>scripts\RiftLayer_GetProjectionMatrix.gml</script>
<script>scripts\RiftLayer_SetCamera.gml</script>
<script>scripts\RiftLayer_SetClippingPlane.gml</script>
<script>scripts\RiftLayer_SetFOV.gml</script>
<script>scripts\RiftLayer_SetIPD.gml</script>
<script>scripts\RiftSystem_Init.gml</script>
<script>scripts\RiftSystem_Shutdown.gml</script>
<script>scripts\Window_IsInForeground.gml</script>
<script>scripts\Window_LockCursor.gml</script>
<script>scripts\Window_SetWindow.gml</script>
<script>scripts\CHANGELOG.gml</script>
<script>scripts\README.gml</script>
</scripts>
<scripts name="RiftGame">
<script>scripts\RiftGame_SetCamera.gml</script>
</scripts>
<scripts name="Helpers">
<script>scripts\string_split.gml</script>
<script>scripts\string_split_ext.gml</script>
</scripts>
<script>scripts\dialog_yesno.gml</script>
<script>scripts\update_check.gml</script>
</scripts>
<shaders name="shaders">
<shader type="GLSLES">shaders\lasershader.shader</shader>
<shader type="GLSLES">shaders\lasershader_nonoise.shader</shader>
<shader type="GLSLES">shaders\normalshader.shader</shader>
<shader type="GLSLES">shaders\normalshader_old.shader</shader>
</shaders>
<fonts name="fonts">
<font>fonts\fnt_info</font>
<font>fonts\fnt_parsing</font>
<font>fonts\fnt_hud</font>
</fonts>
<objects name="objects">
<object>objects\obj_player</object>
<object>objects\obj_environment</object>
<object>objects\controller</object>
<object>objects\obj_miniscanner</object>
<object>objects\obj_riftgame</object>
<objects name="parents">
<object>objects\obj_drawable</object>
<object>objects\obj_collideable</object>
</objects>
<objects name="buttons">
<object>objects\obj_3dbutton</object>
<object>objects\obj_export</object>
<object>objects\obj_deletescanner</object>
<object>objects\obj_help</object>
<object>objects\obj_audiobutton</object>
<object>objects\obj_dualbutton</object>
<object>objects\obj_loadildbutton</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\rm_2d</room>
<room>rooms\rm_3d</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>