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This is getting into advanced territory I think, and concerns page 124 from the rulebook:
"Within a particular DEX rank, attacks usually go in order of weapon type. Attackers armed with missile weapons (bows, guns, etc.) are considered to act before those in hand-to-hand (melee) combat. After these go characters armed with long weapons (spears, lances, etc.), then those with medium-length weapons (swords, axes, etc.) and finally those with short weapons (daggers, etc.) or who are unarmed."
The system "Against the Darkmaster" uses something similar. There is a Foundry implementation available for that.
The text was updated successfully, but these errors were encountered:
WisdomOfWombats
changed the title
Introduce tie-breakers to initiative
Introduce tie-breakers to initiative based on weapon type
Jan 19, 2025
This is getting into advanced territory I think, and concerns page 124 from the rulebook:
"Within a particular DEX rank, attacks usually go in order of weapon type. Attackers armed with missile weapons (bows, guns, etc.) are considered to act before those in hand-to-hand (melee) combat. After these go characters armed with long weapons (spears, lances, etc.), then those with medium-length weapons (swords, axes, etc.) and finally those with short weapons (daggers, etc.) or who are unarmed."
The system "Against the Darkmaster" uses something similar. There is a Foundry implementation available for that.
The text was updated successfully, but these errors were encountered: