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Will support for the native FoundryVTT Active Effects be added?
The text was updated successfully, but these errors were encountered:
I will add it to the Project Plan - I've not used Active Effects before so a bit of a learning curve I suspect.
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If it helps, it looks like the Call of Cthulhu game system has a pretty decent implementation of them.
Thanks - I will have a look.
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Will support for the native FoundryVTT Active Effects be added?
The text was updated successfully, but these errors were encountered: