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main.go
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package main
import (
"image/color"
"log"
"math/rand"
"github.com/hajimehoshi/ebiten"
)
var (
gridState grid
height int = 600
width int = 800
)
type grid [][]int
type Game struct{}
func (g Game) Update(screen *ebiten.Image) error {
gridState = calcNextGen(gridState)
return nil
}
func (g Game) Draw(screen *ebiten.Image) {
screen.Fill(color.White)
applyToEach(func(grid [][]int, row, col int) {
if grid[row][col] == 1 {
screen.Set(row, col, color.Black)
}
}, gridState)
}
func (g Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return width, height
}
func main() {
gridState = initGrid()
ebiten.SetWindowSize(width, height)
ebiten.SetWindowTitle("Conway's Game of Life by FdHerrera")
game := Game{}
err := ebiten.RunGame(game)
if err != nil {
log.Fatalf("Fail while running game: [%d]", err)
}
}
func initGrid() grid {
grid := make([][]int, width)
for i := 0; i < width; i++ {
col := make([]int, height)
grid[i] = col
}
applyToEach(
func(grid [][]int, row, col int) {
grid[row][col] = rand.Intn(2)
},
grid,
)
return grid
}
func calcNextGen(grid grid) grid {
gridCopy := make([][]int, len(grid))
for i, col := range grid {
colCopy := make([]int, len(col))
copy(colCopy, col)
gridCopy[i] = colCopy
}
applyToEach(
func(grid [][]int, row, col int) {
neighboursCount := 0
for i := -1; i < 2; i++ {
for j := -1; j < 2; j++ {
if i == 0 && j == 0 {
continue
}
if row+i < 0 || col+j < 0 {
continue
}
if row+i == len(grid) || col+j == len(grid[0]) {
continue
}
neighboursCount += grid[row+i][col+j]
}
}
if neighboursCount < 2 {
gridCopy[row][col] = 0
}
if neighboursCount > 3 {
gridCopy[row][col] = 0
}
if grid[row][col] == 0 && neighboursCount == 3 {
gridCopy[row][col] = 1
}
},
grid,
)
return gridCopy
}
func applyToEach(funcToApply func(grid [][]int, row int, col int), grid grid) {
for row := 0; row < len(grid); row++ {
for col := 0; col < len(grid[row]); col++ {
funcToApply(grid, row, col)
}
}
}