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A brief question: #10

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illu10 opened this issue Sep 19, 2016 · 8 comments
Open

A brief question: #10

illu10 opened this issue Sep 19, 2016 · 8 comments

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@illu10
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illu10 commented Sep 19, 2016

Hello

Thanks for such a great work.
Are there Any donation chanels for You?

p.s. Any Plans for SB Premium Resort? (will it be completely new work or similar to PlayClub/Honey and fast to reproduce?)

Thanks for your time!

@Eusth
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Eusth commented Sep 19, 2016

SBPR already has a mod based on mine, but I'm not involved in it. Search for "SexyVR".

I don't accept any donations but thanks for asking! :)

@illu10
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illu10 commented Sep 27, 2016

Thanks.
BTW: Can You suggest any way (including changing/recompiling in sources if needed)
to assign some hot-keys to gamepad in PlayClubVR?

Now I use XBox gamepad it works great, except there are no keys to change camera (like keyb Q, W, E, R, also Keyb 1 is usefull)
And there are unused gamepad buttons (like cross buttons or single pressed L1, R1, etc)

Any suggestions how to use them instead of keyboard?

@Eusth
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Eusth commented Sep 27, 2016

This would require binding new handlers to the GamePadClub instance. This can be either achieved by editing PlayClubVR / GamePadClub or by making a standalone plugin that takes over that task.

Sadly, it's not currently possible to configure key bindings on your own. I'll have to look into that.

@illu10
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illu10 commented Sep 29, 2016

Thanks. If it is possible it could be very usefull. Also You can try to point me what and where this needs to be done. I am also a kind of developer so maybe i could understand (if it is easy task and not deeply related to other)

Thanks

@illu10
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illu10 commented Oct 25, 2016

Hi.
I have a few new questions : )

  1. Finally HoneySelect64VR started to work (after a few launches, 1st was not successfull for some reason)
    But gamepad (xbox) doesn't work at all.
    Which module (.dll) adds gamepad support? Or native game must support it?
    Any hints where to look or try somth?

1.1. HoneySelect (in VR )textures (esp on small distance) look less smooth (more pixalated/low res)
than PlayClub ones. What's the reason? Any way to make em look sharper/more hi res?

  1. PlayClubVR: Is it compatible with Illusion Plugin Architecture? (for translation.dll, maestro, tatoo, etc)
    And if yes with which version ? (or any?)
    afair You are the author of some plugins, so the most correct source for this answer.
  2. Bet You have the best of all existing plugins/chars collection (PlayClub), can You share your game folder (without original files, but with plugins/addings)? Or at least Chars .png(s) . Plz :-)

p.s. Big thanks for your work,
pps Can do some dev or research work if you need any help. Definetly you have some background tasks which you have no time for..

@Eusth
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Eusth commented Oct 28, 2016

  1. WindowsInput.dll and XInputDotNetPure.dll (see Eusth/PlayClubVR@c8e7509), but there might be other ways.

1.1. Because the resolution is lower. There should be texture packs on HF methinks.

  1. What do you mean? Play Club VR uses my plugin architecture (it's a plugin) and those mods you mentioned are for Play Club, so...
  2. Actually, I don't really play those games, so they are pretty vanilla on my system, save for the VR mod and a few experimental plugins I wrote. I have a handful of custom characters at best, which are mostly the result of pressing the random button. ;)

@illu10
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illu10 commented Oct 31, 2016

  1. Ok, sorry, but it rises newby questions:
    a) can be GamePadClub.dll used without any changes ?

it uses _GC , H_Scene _Scene (imported from which module?)
so i guess i need to compile new version of GamePadClub.dll inserting dependencies from HoneySel
or am i wrong and can just use compiled GamePadClub.dll ?
if i need to recompile then which dependencies (refs) need i change (guess /libs/injector/IllusionPlugin.dll ) in the project?

b) as i understand HoneySeatedMode.cs needs insertion of Gamepadclub usage:
GamePadController.Instance.Register(HandleInput); on start
and bool HandleInput(GamePadState nowState, GamePadState prevState) as a new function
(can HandleInput() be jsut copy-pasted? or needs somth extra?

1.1. seems i was wrong, after turning off all game effects (fog, etc, leaving just AntiALIASING) chars look ok now

  1. about plugins yes, i was talking about Club, did test it with translation.dll all works ok, so i just need to put .dlls to /plugins/

Thanks again for the work , HS-VR is also looking amazing, Illusion needs to award You ; )

@illu10
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illu10 commented Nov 25, 2016

Any hints so far?

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