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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="TowerDefense"
run/main_scene="res://scenes/mainMenu/MainMenu.tscn"
config/icon="res://icon.png"
[autoload]
consol="*res://scenes/consol.gd"
globals="*res://scenes/globals.gd"
[display]
window/size/height=640
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="towers"
2d_physics/layer_2="enemies"
2d_physics/layer_3="bullet"
[logging]
file_logging/enable_file_logging=true
[rendering]
environment/default_environment="res://default_env.tres"