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.gitignore

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*.iml
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.gradle
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/.idea/caches
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/.idea/libraries
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/.idea/modules.xml
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/.idea/workspace.xml
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/.idea/navEditor.xml
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/.idea/assetWizardSettings.xml
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.DS_Store
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/build
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/captures
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.externalNativeBuild
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.cxx

app/.gitignore

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/build

app/build.gradle

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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 30
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buildToolsVersion "30.0.2"
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defaultConfig {
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applicationId "com.mygame"
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minSdkVersion 16
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targetSdkVersion 30
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
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}
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}
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}
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dependencies {
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implementation fileTree(dir: "libs", include: ["*.jar"])
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implementation 'androidx.appcompat:appcompat:1.2.0'
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implementation 'com.google.android.material:material:1.2.1'
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implementation 'androidx.constraintlayout:constraintlayout:2.0.1'
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implementation 'androidx.navigation:navigation-fragment:2.3.0'
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implementation 'androidx.navigation:navigation-ui:2.3.0'
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testImplementation 'junit:junit:4.13'
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androidTestImplementation 'androidx.test.ext:junit:1.1.2'
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androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
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implementation "org.jmonkeyengine:jme3-core:3.3.2-stable"
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implementation "org.jmonkeyengine:jme3-android-native:3.3.2-stable"
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}

app/proguard-rules.pro

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# Add project specific ProGuard rules here.
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# You can control the set of applied configuration files using the
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# proguardFiles setting in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Uncomment this to preserve the line number information for
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# debugging stack traces.
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#-keepattributes SourceFile,LineNumberTable
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# If you keep the line number information, uncomment this to
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# hide the original source file name.
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#-renamesourcefileattribute SourceFile

app/src/main/AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.mygame.basic_android_template">
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<application
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android:allowBackup="true"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:supportsRtl="true"
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android:theme="@style/AppTheme">
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<activity
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android:name="com.mygame.JmeHarness"
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android:label="@string/app_name"
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android:theme="@style/AppTheme.NoActionBar"
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android:screenOrientation="landscape">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.mygame;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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public class JmeGame extends SimpleApplication {
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public JmeGame() {
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// super(new AppState[0]);
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}
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@Override
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public void simpleInitApp() {
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// 0, 0, 0 reference
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Box box = new Box(1, 1, 1);
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Geometry geom = new Geometry("box", box);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Blue);
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geom.setMaterial(mat);
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rootNode.attachChild(geom);
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}
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}
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package com.mygame;
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import android.os.Bundle;
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import com.jme3.app.AndroidHarness;
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import java.util.logging.Level;
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import java.util.logging.LogManager;
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public class JmeHarness extends AndroidHarness {
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public JmeHarness() {
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// Set the desired EGL configuration
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eglBitsPerPixel = 24;
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eglAlphaBits = 0;
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eglDepthBits = 16;
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eglSamples = 0;
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eglStencilBits = 0;
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// Set the maximum framerate
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// (default = -1 for unlimited)
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frameRate = -1;
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// Set main project class (fully qualified path)
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// the class that extends SimpleApplication
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appClass = "com.mygame.JmeGame";
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// Set input configuration settings
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joystickEventsEnabled = true;
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keyEventsEnabled = true;
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mouseEventsEnabled = true;
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// Set application exit settings
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finishOnAppStop = true;
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handleExitHook = true;
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exitDialogTitle = "Do you want to exit?";
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exitDialogMessage = "Use your home key to bring this app into the background or exit to terminate it.";
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// Set splash screen resource id, if used
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// (default = 0, no splash screen)
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// For example, if the image file name is "splash"...
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// splashPicID = R.drawable.splash;
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splashPicID = 0;
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// splashPicID = R.drawable.jme_white;
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// Set the default logging level (default=Level.INFO, Level.ALL=All Debug Info)
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LogManager.getLogManager().getLogger("").setLevel(Level.INFO);
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}
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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}
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}
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:aapt="http://schemas.android.com/aapt"
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android:width="108dp"
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android:height="108dp"
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android:viewportWidth="108"
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android:viewportHeight="108">
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<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
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<aapt:attr name="android:fillColor">
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<gradient
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android:endX="85.84757"
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android:endY="92.4963"
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android:startX="42.9492"
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android:startY="49.59793"
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android:type="linear">
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<item
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android:color="#44000000"
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android:offset="0.0" />
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<item
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android:color="#00000000"
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android:offset="1.0" />
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</gradient>
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</aapt:attr>
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</path>
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<path
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android:fillColor="#FFFFFF"
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android:fillType="nonZero"
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android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
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android:strokeWidth="1"
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android:strokeColor="#00000000" />
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</vector>

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