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index.js
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var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var player1 = false;
var player1Socket = null;
var player2 = false;
var player2Socket = null;
io.on(
'connection',
function(socket) {
console.log('Player connected');
var player = 0;
if (player1 == false) {
socket.emit(
'playerSet', {
player: 1
}
);
player1 = true;
player1Socket = socket;
player = 1;
} else if (player2 == false) {
socket.emit(
'playerSet', {
player: 2
}
);
player2 = true;
player2Socket = socket;
player = 2;
} else {
console.log('Too many players');
}
socket.on(
'playerMove',
function(data) {
console.log('playerMove fired');
console.log(data);
if (data.playerActor == 1) {
player2Socket.emit(
'playerMove',
data
);
} else if (data.playerActor == 2) {
player1Socket.emit(
'playerMove',
data
);
}
}
);
}
);
io.on('disconnect', function(socket) {
console.log(socket.metadata);
});
server.listen(3000);