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1 |
| -<?xml version="1.0" encoding="utf-8"?> |
| 1 | +<?xml version="1.0" encoding="utf-8"?> |
2 | 2 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 | 3 | <ItemGroup Label="ProjectConfigurations">
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4 | 4 | <ProjectConfiguration Include="CK_DebugGame|Win32">
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97 | 97 | <PropertyGroup Label="UserMacros" />
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98 | 98 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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99 | 99 | <TargetExt>.dll</TargetExt>
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100 |
| - <IncludePath>third_party/ImGUI/examples;third_party/ImGUI;third_party;utils/zydis/include;.;$(IncludePath)</IncludePath> |
| 100 | + <IncludePath>third_party/ImGUI/examples;third_party/ImGUI;third_party/fmt/include;third_party;utils/zydis/include;.;$(IncludePath)</IncludePath> |
101 | 101 | <LibraryPath>utils/zydis/lib;$(LibraryPath)</LibraryPath>
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102 | 102 | </PropertyGroup>
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103 | 103 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CK_DebugGame|Win32'">
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104 | 104 | <TargetExt>.dll</TargetExt>
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105 |
| - <IncludePath>third_party/ImGUI/examples;third_party/ImGUI;third_party;utils/zydis/include;.;$(IncludePath)</IncludePath> |
| 105 | + <IncludePath>third_party/fmt/include;third_party/ImGUI/examples;third_party/ImGUI;third_party;utils/zydis/include;.;$(IncludePath)</IncludePath> |
106 | 106 | <LibraryPath>utils/zydis/lib;$(LibraryPath)</LibraryPath>
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107 | 107 | <OutDir>$(ReHitmanGameFolder)</OutDir>
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108 | 108 | </PropertyGroup>
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|
188 | 188 | </ItemDefinitionGroup>
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189 | 189 | <ItemGroup>
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190 | 190 | <ClInclude Include="ck\Features.h" />
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| 191 | + <ClInclude Include="ck\HM3DoorsRegistry.h" /> |
191 | 192 | <ClInclude Include="ck\HM3ActionFactory.h" />
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192 | 193 | <ClInclude Include="ck\HM3AnimationRegistry.h" />
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193 | 194 | <ClInclude Include="ck\HM3CrashHandler.h" />
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194 | 195 | <ClInclude Include="ck\HM3DebugConsole.h" />
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195 | 196 | <ClInclude Include="ck\HM3Direct3D.h" />
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| 197 | + <ClInclude Include="ck\HM3FreeFileSystemLocatorProxy.h" /> |
196 | 198 | <ClInclude Include="ck\HM3Function.h" />
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197 | 199 | <ClInclude Include="ck\HM3Game.h" />
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198 | 200 | <ClInclude Include="ck\HM3Hooks.h" />
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204 | 206 | <ClInclude Include="ck\HM3ScopedProtection.h" />
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205 | 207 | <ClInclude Include="ck\HM3Types.h" />
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206 | 208 | <ClInclude Include="mp\MP.h" />
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| 209 | + <ClInclude Include="sdk\actions\ZHitmanActionPickLock.h" /> |
| 210 | + <ClInclude Include="sdk\actions\ZHM3ActorPunch.h" /> |
207 | 211 | <ClInclude Include="sdk\actions\ZLnkAction.h" />
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| 212 | + <ClInclude Include="sdk\CDoor.h" /> |
| 213 | + <ClInclude Include="sdk\CIngameMap.h" /> |
| 214 | + <ClInclude Include="sdk\CInventory.h" /> |
| 215 | + <ClInclude Include="sdk\CMapObject.h" /> |
208 | 216 | <ClInclude Include="sdk\CTelePortList.h" />
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209 |
| - <ClInclude Include="sdk\HM3DebugAPI.h" /> |
| 217 | + <ClInclude Include="sdk\FsZip_t.h" /> |
210 | 218 | <ClInclude Include="sdk\InterfacesProvider.h" />
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| 219 | + <ClInclude Include="sdk\internal\ZLoaderSequenceScriptHeader.h" /> |
| 220 | + <ClInclude Include="sdk\REFTAB32.h" /> |
| 221 | + <ClInclude Include="sdk\render\ZPrimControlWintel.h" /> |
| 222 | + <ClInclude Include="sdk\render\ZRenderMaterialBufferD3D.h" /> |
| 223 | + <ClInclude Include="sdk\render\ZRenderWintelD3DDll.h" /> |
| 224 | + <ClInclude Include="sdk\render\ZTextureManagerD3D.h" /> |
211 | 225 | <ClInclude Include="sdk\ResourceCollection.h" />
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212 | 226 | <ClInclude Include="sdk\scripting\ZScriptC.h" />
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| 227 | + <ClInclude Include="sdk\ZActionDispatcher.h" /> |
213 | 228 | <ClInclude Include="sdk\ZAnimationInfo.h" />
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214 | 229 | <ClInclude Include="sdk\ZBoxPrimitive.h" />
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215 | 230 | <ClInclude Include="sdk\ZDirect3DDevice.h" />
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216 | 231 | <ClInclude Include="sdk\ZEngineDatabase.h" />
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217 | 232 | <ClInclude Include="sdk\ZEntityLocator.h" />
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218 | 233 | <ClInclude Include="sdk\ZEventBuffer.h" />
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219 | 234 | <ClInclude Include="sdk\ZGameFunctions.h" />
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| 235 | + <ClInclude Include="sdk\ZGEOM.h" /> |
220 | 236 | <ClInclude Include="sdk\ZGeomBuffer.h" />
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| 237 | + <ClInclude Include="sdk\ZGlacierRTTI.h" /> |
| 238 | + <ClInclude Include="sdk\ZGUI.h" /> |
221 | 239 | <ClInclude Include="sdk\ZHM3Actor.h" />
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222 | 240 | <ClInclude Include="sdk\ZHM3BriefingControl.h" />
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223 | 241 | <ClInclude Include="sdk\ZHM3CameraClass.h" />
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| 242 | + <ClInclude Include="sdk\ZHM3ClothBundle.h" /> |
224 | 243 | <ClInclude Include="sdk\ZHM3GameData.h" />
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225 | 244 | <ClInclude Include="sdk\MathCommon.h" />
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226 | 245 | <ClInclude Include="sdk\ZGameDataFactory.h" />
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227 | 246 | <ClInclude Include="sdk\ZGameGlobals.h" />
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228 | 247 | <ClInclude Include="sdk\ZGUIBase.h" />
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229 | 248 | <ClInclude Include="sdk\ZHM3Camera.h" />
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230 | 249 | <ClInclude Include="sdk\ZHM3Hitman3.h" />
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| 250 | + <ClInclude Include="sdk\ZHM3HmAs.h" /> |
| 251 | + <ClInclude Include="sdk\ZHM3Item.h" /> |
| 252 | + <ClInclude Include="sdk\ZHM3ItemTemplate.h" /> |
| 253 | + <ClInclude Include="sdk\ZHM3ItemTemplateAmmo.h" /> |
231 | 254 | <ClInclude Include="sdk\ZHM3LevelControl.h" />
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232 | 255 | <ClInclude Include="sdk\ZHM3MenuElements.h" />
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| 256 | + <ClInclude Include="sdk\ZHM3WeaponItem.h" /> |
| 257 | + <ClInclude Include="sdk\ZIKHAND.h" /> |
233 | 258 | <ClInclude Include="sdk\ZKeyboardWintel.h" />
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| 259 | + <ClInclude Include="sdk\ZLNKWHANDS.h" /> |
234 | 260 | <ClInclude Include="sdk\ZMouseWintel.h" />
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235 | 261 | <ClInclude Include="sdk\ZOSD.h" />
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236 | 262 | <ClInclude Include="sdk\ZRenderWintelD3D.h" />
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239 | 265 | <ClInclude Include="sdk\ZSysInputWintel.h" />
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240 | 266 | <ClInclude Include="sdk\ZSysInterfaceWintel.h" />
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241 | 267 | <ClInclude Include="sdk\ZSysMem.h" />
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| 268 | + <ClInclude Include="third_party\fmt\include\fmt\chrono.h" /> |
| 269 | + <ClInclude Include="third_party\fmt\include\fmt\color.h" /> |
| 270 | + <ClInclude Include="third_party\fmt\include\fmt\compile.h" /> |
| 271 | + <ClInclude Include="third_party\fmt\include\fmt\core.h" /> |
| 272 | + <ClInclude Include="third_party\fmt\include\fmt\format-inl.h" /> |
| 273 | + <ClInclude Include="third_party\fmt\include\fmt\format.h" /> |
| 274 | + <ClInclude Include="third_party\fmt\include\fmt\locale.h" /> |
| 275 | + <ClInclude Include="third_party\fmt\include\fmt\os.h" /> |
| 276 | + <ClInclude Include="third_party\fmt\include\fmt\ostream.h" /> |
| 277 | + <ClInclude Include="third_party\fmt\include\fmt\posix.h" /> |
| 278 | + <ClInclude Include="third_party\fmt\include\fmt\printf.h" /> |
| 279 | + <ClInclude Include="third_party\fmt\include\fmt\ranges.h" /> |
242 | 280 | <ClInclude Include="third_party\ImGUI\examples\imgui_impl_dx9.h" />
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243 | 281 | <ClInclude Include="third_party\ImGUI\examples\imgui_impl_win32.h" />
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244 | 282 | <ClInclude Include="third_party\ImGUI\imconfig.h" />
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260 | 298 | <ClCompile Include="ck\HM3CrashHandler.cpp" />
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261 | 299 | <ClCompile Include="ck\HM3DebugConsole.cpp" />
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262 | 300 | <ClCompile Include="ck\HM3Direct3D.cpp" />
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| 301 | + <ClCompile Include="ck\HM3DoorsRegistry.cpp" /> |
| 302 | + <ClCompile Include="ck\HM3FreeFileSystemLocatorProxy.cpp" /> |
263 | 303 | <ClCompile Include="ck\HM3Game.cpp" />
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264 | 304 | <ClCompile Include="ck\HM3Hooks.cpp" />
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265 | 305 | <ClCompile Include="ck\HM3InGameTools.cpp" />
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266 | 306 | <ClCompile Include="ck\HM3MemoryProvider.cpp" />
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267 | 307 | <ClCompile Include="ck\HM3Player.cpp" />
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268 | 308 | <ClCompile Include="ck\HM3ProcessCache.cpp" />
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269 | 309 | <ClCompile Include="DllEntry.cpp" />
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| 310 | + <ClCompile Include="sdk\ZHM3Actor.cpp" /> |
| 311 | + <ClCompile Include="sdk\ZHM3Hitman3.cpp" /> |
270 | 312 | <ClCompile Include="sdk\ZEngineDatabase.cpp" />
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271 | 313 | <ClCompile Include="sdk\ZHM3CameraClass.cpp" />
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| 314 | + <ClCompile Include="sdk\ZHM3Item.cpp" /> |
| 315 | + <ClCompile Include="sdk\ZLNKWHANDS.cpp" /> |
| 316 | + <ClCompile Include="sdk\ZSysMem.cpp" /> |
| 317 | + <ClCompile Include="third_party\fmt\src\format.cc" /> |
| 318 | + <ClCompile Include="third_party\fmt\src\os.cc" /> |
272 | 319 | <ClCompile Include="third_party\ImGUI\examples\imgui_impl_dx9.cpp" />
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273 | 320 | <ClCompile Include="third_party\ImGUI\examples\imgui_impl_win32.cpp" />
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274 | 321 | <ClCompile Include="third_party\ImGUI\imgui.cpp" />
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