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Makefile
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bogus_name := $(shell python3 codegen.py)
TARGET_EXEC ?= Game
BUILD_DIR ?= ./bin
SRC_DIRS ?= ./src ./resources/scripts
SRCS := $(shell find $(SRC_DIRS) -name *.cpp -or -name *.c -or -name *.s)
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
DEPS := $(OBJS:.o=.d)
#compile & link SDL
SDL_CFLAGS := $(shell sdl2-config --cflags)
SDL_LDFLAGS := $(shell sdl2-config --libs)
INC_DIRS := $(shell find $(SRC_DIRS) -type d)
INC_FLAGS := $(addprefix -I,$(INC_DIRS))
CPPFLAGS ?= $(SDL_CFLAGS) $(INC_FLAGS) -MMD -MP -std=c++11 -g -O2 -F/Library/Frameworks -DLOGS=$(LOGS)
#LINKER_FLAGS specifies the libraries we're linking against
LDFLAGS = $(SDL_LDFLAGS) -lSDL2_image -lSDL2_ttf
$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
$(CXX) $(OBJS) -o $@ $(LDFLAGS)
# assembly
$(BUILD_DIR)/%.s.o: %.s
$(MKDIR_P) $(dir $@)
$(AS) $(ASFLAGS) -c $< -o $@
# c source
$(BUILD_DIR)/%.c.o: %.c
$(MKDIR_P) $(dir $@)
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
# c++ source
$(BUILD_DIR)/%.cpp.o: %.cpp
$(MKDIR_P) $(dir $@)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
.PHONY: clean
clean:
$(RM) -r $(BUILD_DIR) ./src/generated/
-include $(DEPS)
MKDIR_P ?= mkdir -p