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BirdRaceController.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BirdRaceController : MonoBehaviour
{
public int lap = 0;
public int score = 0;
public int position = 0;
public Transform nextCheckpoint;
public float distanceProgress = 0;
public PlayerScoreView scoreView;
public float CalculateDistanceProgress()
{
float distanceToCheckpoint = Vector3.Distance(transform.position, nextCheckpoint.position);
float distanceProgressFromPreviousCheckpoint = nextCheckpoint.GetComponent<CheckpointController>().distance - distanceToCheckpoint;
return distanceProgress + distanceProgressFromPreviousCheckpoint;
}
public void SetPosition(int i)
{
if (position != i)
{
position = i;
if(scoreView != null)
scoreView.SetPosition(i);
}
}
public void NextLap()
{
lap++;
if (scoreView != null)
scoreView.SetLap(lap);
}
public void SetNextCheckpoint(Transform checkpoint)
{
if (nextCheckpoint == null)
{
nextCheckpoint = checkpoint;
nextCheckpoint.gameObject.SetActive(true);
}
else
{
distanceProgress += nextCheckpoint.GetComponent<CheckpointController>().distance;
nextCheckpoint = checkpoint;
GetComponent<BirdAgentController>().AddReward(100); // Optimo
GetComponent<BirdAgentController>().SetNextCheckpoint(nextCheckpoint);
}
}
}