You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Kudos with the app, the controllers work amazing in the emulator. I wasn't sure if I should post this here, or on RyuJinx.
When using Nintendo JoyCons with the RyuJinx emulator, specifically Super Mario Party, the motion controls are off by 90 degrees. The graphic in some of the minigames shows the controller should be held in the vertical position; however, for the motion controls to work as expected the controller must be held horizontally.
In Mario Party I had to hold the controllers horizontally with the SL/SR buttons facing straight up, instead of vertically with the + or - side edge facing up to play the glass jar minigame and the magnifying glass minigame. In Mario Kart 8 The controller had to be twisted longways with the buttons and analog stick facing the ceiling to steer, instead of turning the controller horizontally with the buttons facing your body, like the game graphic shows.
For the sake of possibly not breaking this where it works in other applications, Is there a way to add an advanced toggle / adjustment / feature that could alter the behavior x/y/z movement axis or the assignment thereof? Perhaps both the ability to alter or invert the axis offset in degrees and/or swap the three axis amongst each other? It appears swapping the axis assignments would possibly resolve this issue.
Expected behavior
Positioning the controller as the game graphic describes to get the desired motion response.
Controller (please complete the following information):
Type: Split Joycons x4 (actual Nintendo JoyCons)
Connection: BT (Internal Bluetooth adaptor on my laptop)
Alienware Area 51M i-9 9900 / RTX2080
The text was updated successfully, but these errors were encountered:
Ah, this could be the case that Yuzu/Ryujinx expect the controllers to always be "vertical". I added an option in the latest version called "DoNotRejoinJoycons" that allows you to split the joycons and use them in a vertical position.
If there is a need, I can also just add an option that the axis does not change when splitting joycons.
@Davidobot , Thank you for adding such option. However, even with "DoNotRejoinJoycons" ticked, whenusing the JoyCon(R) horizontally, on Mario Kart 8, "Pitch" toward myself turns the cart left, and towards outside turns the cart right.
What is worse is JoyCon(L) motion is not usable. I tried rotate along different axes, but can't find a pattern on the gyro.
The one on left is R, while the one on right is L.
Kudos with the app, the controllers work amazing in the emulator. I wasn't sure if I should post this here, or on RyuJinx.
When using Nintendo JoyCons with the RyuJinx emulator, specifically Super Mario Party, the motion controls are off by 90 degrees. The graphic in some of the minigames shows the controller should be held in the vertical position; however, for the motion controls to work as expected the controller must be held horizontally.
In Mario Party I had to hold the controllers horizontally with the SL/SR buttons facing straight up, instead of vertically with the + or - side edge facing up to play the glass jar minigame and the magnifying glass minigame. In Mario Kart 8 The controller had to be twisted longways with the buttons and analog stick facing the ceiling to steer, instead of turning the controller horizontally with the buttons facing your body, like the game graphic shows.
For the sake of possibly not breaking this where it works in other applications, Is there a way to add an advanced toggle / adjustment / feature that could alter the behavior x/y/z movement axis or the assignment thereof? Perhaps both the ability to alter or invert the axis offset in degrees and/or swap the three axis amongst each other? It appears swapping the axis assignments would possibly resolve this issue.
Expected behavior
Positioning the controller as the game graphic describes to get the desired motion response.
Controller (please complete the following information):
Alienware Area 51M i-9 9900 / RTX2080
The text was updated successfully, but these errors were encountered: