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vote.js
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// vote.js
//
// This is the Javascript support for the animated ballot. Rows are
// automatically resorted in ranking order, and buttons are provided
// for convenient manipulation of the ballot.
var rows = new Array; // the actual DOM nodes for the table rows
var rank = new Array; // the ranks of the table rows (1..num_choices)
var selected = new Array;
var preftable; // the ballot table
var prefsection; // the parent node of the rows (a section)
var num_choices;
var cur_top;
var cur_bot;
var num_selected;
var selected_list;
var num_at_rank = new Array;
// Move the element of a currently at index i so it is just
// before the element currently at index j, while keeping
// all other elements in the same relative order. if
// j=num_choices then the element is put at the end.
function move_elem_to(a, i, j) {
if (i == j) return;
//alert("moving " + i + " to " + j);
var src = a[i];
if (i < j) {
// move elems from i+1 to j-1 up one
for (var k=i; k < j-1; k++) a[k] = a[k+1];
a[j-1] = src;
} else {
// move elems from j to i-1 down one
for (var k=i; k > j; k--) a[k] = a[k-1];
a[j] = src;
}
}
// return true if a later row moved into the row
// that moved.
function resort_row(i) {
// figure out where it goes (j)
var j = 0;
while (j < num_choices && (j == i || rank[j] <= rank[i])) {
j++;
}
if (i == j || i == j - 1) { // XXX is i==j test needed?
//alert("no move needed for " + i);
return false;
}
//alert("moving " + i + " to " + j);
// fix UI
if (j == num_choices) {
prefsection.appendChild(rows[i]);
} else {
prefsection.insertBefore(rows[i], rows[j]);
}
// now fix rows, rank, and selected
move_elem_to(rows, i, j);
move_elem_to(rank, i, j);
move_elem_to(selected, i, j);
selected_list = null;
return (i < j);
}
// stably sort rows by their rank
function sort_rows() {
read_rows();
//alert("sorting the rows of " + preftable);
var permut = new Array;
for (var i = 0; i < num_choices; i++) {
permut[i] = i;
}
function compare(m,n) {
if (rank[m] < rank[n]) return -1;
if (rank[m] > rank[n]) return 1;
if (m < n) return -1; // make it stable, please!
if (m > n) return 1;
return 0;
}
permut.sort(compare);
diag = "";
var newselected = new Array;
for (var i = 0; i < permut.length; i++) {
var j = permut[i];
prefsection.appendChild(rows[j]);
newselected[i] = selected[j];
diag = diag + j;
}
selected = newselected;
//alert("permutation: " + diag);
read_rows();
set_row_borders();
}
function set_row_borders() {
for (var i = 0; i < num_choices; i++) {
set_row_style(i);
}
}
function set_row_style(i) {
if (selected[i]) {
if (i < num_choices-1 && rank[i] == rank[i+1]) {
rows[i].setAttribute('class', 'selected tied');
} else {
rows[i].setAttribute('class', 'selected');
}
} else {
if (i < num_choices-1 && rank[i] == rank[i+1]) {
rows[i].setAttribute('class', 'tied');
} else {
rows[i].setAttribute('class', null);
}
}
}
// select the indicated row object. add is true
// if the user want to add to (or remove from)
// the current selection.
function select_row(row, add) {
for (var i = 0; i < num_choices; i++) {
if (!add) {
selected[i] = false;
}
if (rows[i] == row) {
selected[i] = !selected[i];
}
set_row_style(i);
}
}
// Recompute the arrays "rows" and "rank" from the rows of the table.
function read_rows() {
//alert("reading the rows, length = " + (preftable.rows.length - 1));
for (var i = 0; i < num_choices; i++) {
var row = rows[i] = preftable.rows[i+1];
var s = row.getElementsByTagName("select")[0];
rank[i] = s.selectedIndex + 1;
}
}
// Compute the num_at_rank array
function scan_ranks() {
var i;
for (i = 1; i <= num_choices+1; i++) num_at_rank[i] = 0;
for (i = 0; i < num_choices; i++) num_at_rank[rank[i]]++;
}
// minimum of ranks of selected items
// effect: updates num_selected, selected_list
function min_selected_rank() {
var cur = num_choices + 1;
num_selected = 0;
selected_list = new Array;
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
selected_list[num_selected++] = i;
if (rank[i] < cur) cur = rank[i];
}
}
return cur;
}
// maximum of ranks of selected items
// effect: updates num_selected, selected_list
function max_selected_rank() {
var cur = 1;
num_selected = 0;
selected_list = new Array;
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
selected_list[num_selected++] = i;
if (rank[i] > cur) cur = rank[i];
}
}
return cur;
}
function num_sel_by_rank(r) {
var c = 0;
for (var i = 0; i < num_selected; i++) {
if (rank[selected_list[i]] == r) c++;
}
return c;
}
function selector(r) {
return r.getElementsByTagName('select')[0];
}
// return true if it had to be moved
function set_rank(i, r) {
//alert("Setting rank of " + i + " to " + r);
if (rank[i] == r) return false;
rank[i] = r;
selector(rows[i]).selectedIndex = r - 1;
return resort_row(i);
}
// set multiple choices to have the same rank
function do_make_tie() {
var min_rank = min_selected_rank();
if (num_selected < 2) {
alert("Not enough choices were selected. "+
"Shift-click to select two or more choices");
return;
}
for (var i = 0; i < num_choices; i++) {
if (selected[i])
if (set_rank(i, min_rank)) i--;
}
set_row_borders();
}
// move the selected choices up
function do_move_up () {
var min_rank = min_selected_rank();
if (num_selected < 1) {
alert("No choices were selected. "+
"Click (or shift-click) to select choices");
return;
}
if (min_rank == 1) return;
scan_ranks();
var nr = num_sel_by_rank(min_rank);
var new_rank = min_rank - 1;
var split = (num_at_rank[min_rank] > nr);
if (!split) { // moving whole rank
while (new_rank > 1 && !num_at_rank[new_rank])
new_rank--; // find prev full rank to jump past
// should check here whether new_rank = num_choices
// and do a "push up" if so.
} else if (num_at_rank[new_rank]) {
// an additional rank is being occupied and we
// don't have a place to put it. Try shifting
// others up first.
var j = new_rank;
//alert("trying to shift up");
while (j >= 1 && num_at_rank[j]) j--;
if (j >= 1) { // nothing at j: can shift up
for (var i = 0; i < num_choices; i++) {
if (rank[i] > j && rank[i] <= new_rank)
set_rank(i, rank[i] - 1); // should not change position
}
} else { // must shift down
new_rank++;
var j = new_rank;
//alert("shifting down");
while (j <= num_choices && num_at_rank[j]) j++;
// note: don't shift choices down to "no opinion"
if (j <= num_choices) { // nothing at j: can shift down
for (var i = num_choices; i >= 0; i--) {
if (rank[i] >= new_rank && rank[i] < j)
set_rank(i, rank[i] + 1); // should not change posn
}
}
}
}
//alert("updating ranks");
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
if (set_rank(i, new_rank)) i--;
}
else if (!split && rank[i] == new_rank && new_rank < num_choices)
// we have an empty rank to push the old rank down to
if (set_rank(i, rank[i]+1)) i--;
}
set_row_borders();
}
// move the selected choices down
function do_move_down () {
var max_rank = max_selected_rank();
if (num_selected < 1) {
alert("No choices were selected. "+
"Click (or shift-click) to select choices");
return;
}
if (max_rank == num_choices + 1) {
alert("Use pulldown to change the rank from \"No opinion\"");
return;
}
var new_rank = max_rank + 1;
if (new_rank == num_choices + 1) {
new_rank = max_rank;
//alert("moving bottom-ranked item down " + new_rank);
}
scan_ranks();
var nr = num_sel_by_rank(max_rank);
var split = (num_at_rank[max_rank] > nr);
if (!split) { // moving whole rank
while (new_rank < num_choices && !num_at_rank[new_rank])
new_rank++; // find next full rank to jump past
} else if (num_at_rank[new_rank]) {
// an additional rank is being occupied and we
// don't have a place to put it. Try shifting
// others down first.
var j = new_rank;
//alert("trying to shift down");
while (j <= num_choices && num_at_rank[j]) j++;
if (j <= num_choices) { // nothing at j: can shift down
// note: won't shift choices down to "no opinion"
for (var i = num_choices-1; i >= 0; i--) {
if (rank[i] < j && rank[i] >= new_rank)
set_rank(i, rank[i] + 1); // should not change position
}
} else { // must shift up
if (new_rank != max_rank) new_rank--;
var j = new_rank;
while (j >= 1 && num_at_rank[j]) j--;
//alert("shifting up to " + j);
if (j >= 1) { // nothing at j: can shift up
for (var i = 0; i < num_choices; i++) {
if (rank[i] <= new_rank && rank[i] > j) {
//alert("moving " + i + " from " + rank[i] + " to " + (rank[i]-1));
set_rank(i, rank[i] - 1); // should not change posn
}
}
}
}
}
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
//alert("now moving " + i + " from " + rank[i] + " to " + new_rank);
if (set_rank(i, new_rank)) i--;
} else if (!split && rank[i] == new_rank && new_rank > 1) {
if (set_rank(i, rank[i] - 1)) i--;
}
}
set_row_borders();
}
// move the suggested choices to the top ranking (1)
function do_move_top() {
var min_rank = min_selected_rank();
if (num_selected < 1) {
alert("No choices were selected. "+
"Click (or shift-click) to select choices");
return;
}
//if (min_rank <= cur_top)
cur_top = 1;
scan_ranks();
var collision = num_at_rank[min_rank];
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
if (set_rank(i, cur_top)) i--;
} else if (collision && rank[i] >= cur_top &&
rank[i] < min_rank &&
rank[i] < num_choices) {
set_rank(i, rank[i] + 1);
}
}
cur_top++;
set_row_borders();
}
// move the suggested choices to the bottom possible ranking
function do_move_bottom() {
var max_rank = max_selected_rank();
if (num_selected < 1) {
alert("No choices were selected. "+
"Click (or shift-click) to select choices");
return;
}
//if (max_rank >= cur_bot)
cur_bot = num_choices;
scan_ranks();
var collision = num_at_rank[max_rank];
for (var i = 0; i < num_choices; i++) {
if (selected[i]) {
if (set_rank(i, cur_bot)) i--;
} else if (collision && rank[i] <= cur_bot
&& rank[i] > max_rank
&& rank[i] > 1) {
set_rank(i, rank[i] - 1);
}
}
cur_bot--;
set_row_borders();
}
// Correct the ranks of the rows after a row is dragged.
function drag_update(e, u) {
var this_select = u.item.find('select')[0];
var rownum = 0;
read_rows();
var i;
var selected;
for (i = 0; i < num_choices; i++) {
if (selector(rows[i]) == this_select) {
selected = i;
}
}
selector(rows[selected]).selectedIndex = selected;
i = selected-1;
var last_dest = selected;
var last_src = -1;
while (i >= 0) {
// three cases: 1. rank[i] is the same as the rank of the
// previous one. In this case map it to last_dest.
// 2. Or it is less than last_dest, in which keep it the same.
// 3. Otherwise map it to last_used - 1;
if (rank[i] != last_src) {
last_src = rank[i];
if (rank[i]-1 < last_dest) break;
else last_dest--;
}
selector(rows[i]).selectedIndex = last_dest;
i--;
}
i = selected+1;
last_src = -1;
last_dest = selected;
while (i < num_choices) {
if (rank[i] != last_src) {
last_src = rank[i];
if (rank[i]-1 > last_dest) break;
else last_dest++;
}
selector(rows[i]).selectedIndex = last_dest;
i++;
}
read_rows();
set_row_borders();
}
// initialize the UI
if (window.navigator.appName != "Microsoft Internet Explorer") {
Element.prototype.app = function(c) {
this.appendChild(c);
return this;
}
}
function el(t) {
return document.createElement(t);
}
function tx(t) {
return document.createTextNode(t);
}
function setup() {
var button = document.getElementById("sort_button");
if (button != null) {
button.parentNode.removeChild(button);
}
var jsnohelp = document.getElementById("jsnohelp");
var jshelp = document.getElementById("jshelp");
if (jshelp != null) {
var curtext = jshelp.childNodes[0];
jsnohelp.style.display = 'none';
jshelp.style.display = 'block';
document.CastVote.move_top.disabled = false;
document.CastVote.move_up.disabled = false;
document.CastVote.make_tie.disabled = false;
document.CastVote.move_down.disabled = false;
document.CastVote.move_bottom.disabled = false;
}
preftable = document.getElementById("preftable");
prefsection = preftable.rows[0].parentNode;
num_choices = preftable.rows.length - 1;
cur_top = 1;
cur_bot = num_choices;
sort_rows();
$('#preftable tbody').sortable({'items':'tr:not(.heading)',
'axis':'y',
'update':drag_update});
}
//vim: sw=4 ts=8