Releases: CesiumGS/cesium-unreal
Cesium for Unreal v1.27.1
This release includes support for Unreal Engine v5.0, v5.1, and v5.2 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
Fixes 🔧
- Fixed a shader compilation error introduced in v1.27.0 that prevented projects from opening in Unreal Engine 5.1 and 5.2.
- Fixed a debug assertion
!IsGarbageCollecting()
that could occur withinACesiumCreditSystem
when flying to different sublevels.
Cesium for Unreal v1.27.0
This release includes support for Unreal Engine v5.0, v5.1, and v5.2 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
Additions 🎉
- Added support for Unreal Engine 5.2.
- Added support for running Cesium for Unreal in the Unreal Editor in Linux under UE 5.2. Previous versions supported Linux only as a packaging target.
- Added point cloud shading options to
Cesium3DTileset
, which allow point cloud tilesets to be rendered with attenuation based on geometric error. ACesium3DTileset
now emits a warning if the "Enable World Bounds Checks" option is enabled. That option can make the camera fly toward the origin unexpectedly.- Added new settings to the Cesium section of the Project Settings, allowing users to control how many requests to handle before pruning and also how many elements to keep in the cache after pruning.
Fixes 🔧
- Fixed a bug introduced in v1.26.0 that caused an error when attempting to save a sub-level containing Cesium objects.
- Removed degenerate triangles from the collision mesh created for 3D Tiles. This will avoid warnings and runtime pauses with some tilesets.
- Fixed a bug in
CesiumGlTFFunction
that caused the glTF and 3D Tiles "Ambient Occlusion" value to be 0.0 (instead of the expected 1.0) when the model does not specify an explicit occlusion texture. This could cause some extremely dark shadows. - Fixed a bug that could cause a crash when using Cesium Actors with World Partitioning.
In addition to the above, this release updates cesium-native from v0.24.0 to v0.25.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.26.0
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
Additions 🎉
- Added a
Scale
property toCesiumGeoreference
. This allows the entire globe to be scaled up or down within the Unreal world. - Tileset and raster overlay credits are now shown in Editor viewports.
Fixes 🔧
- Fixed a bug in
ACesiumCartographicPolygon
where the standard base classBeginPlay
implementation was not called.
Cesium for Unreal v1.25.1
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
Fixes 🔧
- Fixed warnings about
bUseChaos
andbCompilePhysX
being obsolete.
Cesium for Unreal v1.25.0
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. There will be no release for Unreal Engine v4.27.
Fixes 🔧
- On-screen credits now only show on the screen, and not in the Data Attribution panel. Additionally, the Data Attribution panel no longer appears if there are no credits to display in it.
In addition to the above, this release updates cesium-native from v0.23.0 to v0.24.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.24.0 (Unreal Engine 5)
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 4, please see Cesium for Unreal v1.24.0 (Unreal Engine 4).
Additions 🎉
- The
FlyToAltitudeProfileCurve
,FlyToProgressCurve
,FlyToMaximumAltitudeCurve
,FlyToDuration
, andFlyToGranularityDegrees
properties ofGlobeAwareDefaultPawn
/DynamicPawn
may now be read and written from Blueprints. - Added an option on
Cesium3DTileset
to ignore theKHR_materials_unlit
extension entirely and use normal lighting and shadows. - Added
CreateNavCollision
property toCesium3DTileset
. When enabled,CreateNavCollision
is called on the static meshes created for tiles.
Fixes 🔧
- Fixed unexpected reflection on tilesets with
KHR_materials_unlit
extension when the sun is close to the horizon.
In addition to the above, this release updates cesium-native from v0.22.0 to v0.23.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.24.0 (Unreal Engine 4)
This release includes support for Unreal Engine v4.27 for Windows, Linux, macOS, Android, and iOS. For Unreal Engine 5, please see Cesium for Unreal v1.24.0 (Unreal Engine 5).
This will be the last release that supports Unreal Engine v4.27. Future versions will require Unreal Engine v5.0+.
Additions 🎉
- The
FlyToAltitudeProfileCurve
,FlyToProgressCurve
,FlyToMaximumAltitudeCurve
,FlyToDuration
, andFlyToGranularityDegrees
properties ofGlobeAwareDefaultPawn
/DynamicPawn
may now be read and written from Blueprints. - Added an option on
Cesium3DTileset
to ignore theKHR_materials_unlit
extension entirely and use normal lighting and shadows. - Added
CreateNavCollision
property toCesium3DTileset
. When enabled,CreateNavCollision
is called on the static meshes created for tiles.
Fixes 🔧
- Fixed unexpected reflection on tilesets with
KHR_materials_unlit
extension when the sun is close to the horizon.
In addition to the above, this release updates cesium-native from v0.22.0 to v0.23.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.23.0 (Unreal Engine 5)
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 4, please see Cesium for Unreal v1.23.0 (Unreal Engine 4).
Additions 🎉
- Added support for rendering 3D Tiles point clouds (
pnts
).
Fixes 🔧
- Fixed bug that caused a crash when changing the project default token with tilesets active in the level.
- Vertex buffers created for 3D Tiles are now set to use full-precision UV coordinates, avoiding problems in particular with feature IDs.
- Added some missing headers, to avoid compiler errors in non-unity builds.
In addition to the above, this release updates cesium-native from v0.21.3 to v0.22.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.23.0 (Unreal Engine 4)
This release includes support for Unreal Engine v4.27 for Windows, Linux, macOS, Android, and iOS. For Unreal Engine 5, please see Cesium for Unreal v1.23.0 (Unreal Engine 5).
Additions 🎉
- Added support for rendering 3D Tiles point clouds (
pnts
).
Fixes 🔧
- Fixed bug that caused a crash when changing the project default token with tilesets active in the level.
- Vertex buffers created for 3D Tiles are now set to use full-precision UV coordinates, avoiding problems in particular with feature IDs.
- Added some missing headers, to avoid compiler errors in non-unity builds.
In addition to the above, this release updates cesium-native from v0.21.3 to v0.22.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.22.0 (Unreal Engine 5)
2023-02-01
This release includes support for Unreal Engine v5.0 and v5.1 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 4, please see Cesium for Unreal v1.22.0 (Unreal Engine 4).
Additions 🎉
- Added support for the
KHR_materials_unlit
glTF extension. This is rendered in Unreal Engine by disabling shadows and making all normals point up (along the ellipsoid surface normal).
Fixes 🔧
- Fixed a bug that caused raster overlays and other material features to not work for materials created or saved in Unreal Engine 5.1.
In addition to the above, this release updates cesium-native from v0.21.2 to v0.21.3. See the changelog for a complete list of changes in cesium-native.