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Copy path0432-AllOOneDataStructure.cs
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0432-AllOOneDataStructure.cs
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//-----------------------------------------------------------------------------
// Runtime: 180ms
// Memory Usage: 40.6 MB
// Link: https://leetcode.com/submissions/detail/372507907/
//-----------------------------------------------------------------------------
using System.Collections.Generic;
using System.Linq;
namespace LeetCode
{
public class _0432_AllOOneDataStructure
{
private Node head, tail;
private Dictionary<string, Node> map;
/** Initialize your data structure here. */
public _0432_AllOOneDataStructure()
{
head = new Node();
tail = new Node();
head.next = tail;
tail.prev = head;
map = new Dictionary<string, Node>();
}
/** Inserts a new key <Key> with value 1. Or increments an existing key by 1. */
public void Inc(string key)
{
Node node = null;
if (map.ContainsKey(key))
node = map[key];
else
node = head;
var next = node.next;
if (next.val != node.val + 1)
{
next = new Node(node.val + 1);
AddNode(node, next);
}
RemoveKey(key, node);
AddKey(key, next);
}
/** Decrements an existing key by 1. If Key's value is 1, remove it from the data structure. */
public void Dec(string key)
{
if (!map.ContainsKey(key)) return;
var node = map[key];
if (node.val == 1)
{
map.Remove(key);
RemoveKey(key, node);
return;
}
var prev = node.prev;
if (prev.val != node.val - 1)
{
prev = new Node(node.val - 1);
AddNode(node.prev, prev);
}
RemoveKey(key, node);
AddKey(key, prev);
}
/** Returns one of the keys with maximal value. */
public string GetMaxKey()
{
if (tail.prev == head) return string.Empty;
return tail.prev.keys.First();
}
/** Returns one of the keys with Minimal value. */
public string GetMinKey()
{
if (head.next == tail) return string.Empty;
return head.next.keys.First();
}
private void AddNode(Node node, Node next)
{
next.next = node.next;
node.next.prev = next;
next.prev = node;
node.next = next;
}
private void RemoveNode(Node node)
{
node.prev.next = node.next;
node.next.prev = node.prev;
}
private void AddKey(string key, Node node)
{
map.Add(key, node);
node.keys.Add(key);
}
private void RemoveKey(string key, Node node)
{
if (node == head) return;
node.keys.Remove(key);
map.Remove(key);
if (node.keys.Count == 0)
RemoveNode(node);
}
public class Node
{
public HashSet<string> keys;
public Node next, prev;
public int val;
public Node(int val = 0)
{
this.val = val;
next = null;
prev = null;
keys = new HashSet<string>();
}
}
}
/**
* Your AllOne object will be instantiated and called as such:
* AllOne obj = new AllOne();
* obj.Inc(key);
* obj.Dec(key);
* string param_3 = obj.GetMaxKey();
* string param_4 = obj.GetMinKey();
*/
}