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CV64: Change all mentions of "settings" to "options" and fix a broken link (ArchipelagoMW#3015)
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worlds/cv64/__init__.py

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@@ -48,9 +48,9 @@ class CV64Web(WebWorld):
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class CV64World(World):
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"""
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Castlevania for the Nintendo 64 is the first 3D game in the franchise. As either whip-wielding Belmont descendant
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Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you make your
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way to Dracula's chamber and stop his rule of terror!
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Castlevania for the Nintendo 64 is the first 3D game in the Castlevania franchise. As either whip-wielding Belmont
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descendant Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you
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make your way to Dracula's chamber and stop his rule of terror!
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"""
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game = "Castlevania 64"
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item_name_groups = {

worlds/cv64/docs/en_Castlevania 64.md

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# Castlevania 64
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## Where is the settings page?
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## Where is the options page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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- Orb-sniping dogs through the front gates in Villa
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Library Skip is **NOT** logically expected on any setting. The basement hallway crack will always logically expect two Nitros
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Library Skip is **NOT** logically expected by any options. The basement arena crack will always logically expect two Nitros
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and two Mandragoras even with Hard Logic on due to the possibility of wasting a pair on the upper wall, after managing
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to skip past it. And plus, the RNG manip may not even be possible after picking up all the items in the Nitro room.
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worlds/cv64/docs/setup_en.md

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@@ -28,8 +28,8 @@ the White Jewels.
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## Generating and Patching a Game
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1. Create your settings file (YAML). You can make one on the
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[Castlevania 64 settings page](../../../games/Castlevania 64/player-settings).
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1. Create your options file (YAML). You can make one on the
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[Castlevania 64 options page](../../../games/Castlevania%2064/player-options).
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2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
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This will generate an output file for you. Your patch file will have the `.apcv64` file extension.
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3. Open `ArchipelagoLauncher.exe`

worlds/cv64/options.py

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@@ -337,13 +337,13 @@ class BigToss(Toggle):
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"""Makes every non-immobilizing damage source launch you as if you got hit by Behemoth's charge.
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Press A while tossed to cancel the launch momentum and avoid being thrown off ledges.
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Hold Z to have all incoming damage be treated as it normally would.
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Any tricks that might be possible with it are NOT considered in logic on any setting."""
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Any tricks that might be possible with it are NOT considered in logic by any options."""
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display_name = "Big Toss"
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class PantherDash(Choice):
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"""Hold C-right at any time to sprint way faster. Any tricks that might be
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possible with it are NOT considered in logic on any setting and any boss
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possible with it are NOT considered in logic by any options and any boss
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fights with boss health meters, if started, are expected to be finished
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before leaving their arenas if Dracula's Condition is bosses. Jumpless will
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prevent jumping while moving at the increased speed to ensure logic cannot be broken with it."""

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