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感谢分享,这个工具让我受益匪浅。 这个问题稍微看了一下应该是 这里的值总是 >= 0.5 比如: UVMaterial.SetFloat("_UVIndex", 0.5f);
而 shader里写的: if (_UVIndex <=0.5) .....
所以总是跳过了UV1
The text was updated successfully, but these errors were encountered:
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感谢分享,这个工具让我受益匪浅。
这个问题稍微看了一下应该是 这里的值总是 >= 0.5
比如: UVMaterial.SetFloat("_UVIndex", 0.5f);
而 shader里写的:
if (_UVIndex <=0.5)
.....
所以总是跳过了UV1
The text was updated successfully, but these errors were encountered: