Benchmarks are done by firing the event 1000 times per frame with the same data every frame for 10 seconds.
Source code can be found here here.
Data used for benchmarks can be found here.
Defenition files used for benchmarks can be found here.
P[NUMBER]
= [NUMBER] Percentile
The tables below were automatically generated by this script.
Last Updated 2024-05-06 18:20:25 UTC
blink: v0.11.1
zap: v0.6.3
bytenet: v0.4.3
Processor: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
Memory #1: 8GB 2400
Memory #2: 8GB 2400
Tool (FPS) | Median | P0 | P80 | P90 | P95 | P100 | Loss (%) |
---|---|---|---|---|---|---|---|
roblox | 15.00 | 15.00 | 15.00 | 15.00 | 15.00 | 15.00 | 0% |
bytenet | 22.00 | 24.00 | 22.00 | 22.00 | 22.00 | 21.00 | 0% |
zap | 21.00 | 24.00 | 20.00 | 20.00 | 20.00 | 19.00 | 0% |
blink | 25.00 | 26.00 | 24.00 | 24.00 | 24.00 | 24.00 | 0% |
Tool (Kbps) | Median | P0 | P80 | P90 | P95 | P100 | Loss (%) |
---|---|---|---|---|---|---|---|
roblox | 489885.03 | 489885.03 | 489885.03 | 489885.03 | 489885.03 | 752780.69 | 0% |
bytenet | 41.76 | 18.59 | 43.23 | 43.36 | 43.36 | 45.15 | 0% |
zap | 42.17 | 18.49 | 43.90 | 44.28 | 44.28 | 44.41 | 0% |
blink | 41.61 | 19.80 | 43.13 | 43.40 | 43.40 | 43.92 | 0% |
Tool (FPS) | Median | P0 | P80 | P90 | P95 | P100 | Loss (%) |
---|---|---|---|---|---|---|---|
roblox | 16.00 | 17.00 | 16.00 | 15.00 | 15.00 | 15.00 | 0% |
bytenet | 21.00 | 22.00 | 20.00 | 20.00 | 20.00 | 20.00 | 0% |
zap | 34.00 | 34.00 | 33.00 | 33.00 | 33.00 | 33.00 | 0% |
blink | 60.00 | 60.00 | 60.00 | 60.00 | 60.00 | 60.00 | 0% |
Tool (Kbps) | Median | P0 | P80 | P90 | P95 | P100 | Loss (%) |
---|---|---|---|---|---|---|---|
roblox | 212987.14 | 135647.37 | 384906.31 | 713720.18 | 713720.18 | 1163118.40 | 0% |
bytenet | 8.97 | 4.10 | 9.11 | 9.25 | 9.25 | 9.41 | 0% |
zap | 8.68 | 4.78 | 8.89 | 8.93 | 8.93 | 8.97 | 0% |
blink | 8.48 | 6.23 | 8.52 | 8.57 | 8.57 | 8.58 | 0% |