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Copy file name to clipboardexpand all lines: worlds/stardew_valley/docs/en_Stardew Valley.md
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A player can enable some options that will add some items to the pool that are relevant to progression
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- Seasons Randomizer:
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* All 4 seasons will be items, and one of them will be selected randomly and be added to the player's start inventory.
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* At the end of each month, the player can choose the next season, instead of following the vanilla season order. On
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Seasons Randomizer, they can only choose from the seasons they have received.
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- All 4 seasons will be items, and one of them will be selected randomly and be added to the player's start inventory.
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- At the end of each month, the player can choose the next season, instead of following the vanilla season order. On Seasons Randomizer, they can only choose from the seasons they have received.
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- Cropsanity:
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* Every single seed in the game starts off locked and cannot be purchased from any merchant. Their unlocks are received
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as multiworld items. Growing each seed and harvesting the resulting crop sends a location check
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* The way merchants sell seeds is considerably changed. Pierre sells fewer seeds at a high price, while Joja sells
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unlimited seeds but in huge discount packs, not individually.
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- Every single seed in the game starts off locked and cannot be purchased from any merchant. Their unlocks are received as multiworld items. Growing each seed and harvesting the resulting crop sends a location check
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- The way merchants sell seeds is considerably changed. Pierre sells fewer seeds at a high price, while Joja sells unlimited seeds but in huge discount packs, not individually.
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- Museumsanity:
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* The items that are normally obtained from museum donation milestones are added to the item pool. Some items, like the
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magic rock candy, are duplicated for convenience.
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* The Traveling Merchant now sells artifacts and minerals, with a bias towards undonated ones, to mitigate randomness.
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She will sell these items as the player receives "Traveling Merchant Metal Detector" items.
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- The items that are normally obtained from museum donation milestones are added to the item pool. Some items, like the magic rock candy, are duplicated for convenience.
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- The Traveling Merchant now sells artifacts and minerals, with a bias towards undonated ones, to mitigate randomness. She will sell these items as the player receives "Traveling Merchant Metal Detector" items.
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- TV Channels
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- Babies
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* Only if Friendsanity is enabled
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- Only if Friendsanity is enabled
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There are a few extra vanilla items, which are added to the pool for convenience, but do not have a matching location. These include
Copy file name to clipboardexpand all lines: worlds/stardew_valley/docs/setup_en.md
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## Required Software
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- Stardew Valley on PC (Recommended: [Steam version](https://store.steampowered.com/app/413150/Stardew_Valley/))
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- SMAPI ([Mod loader for Stardew Valley](https://smapi.io/))
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- You need version 1.5.6. It is available in a public beta branch on Steam .
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- If your Stardew is not on Steam, you are responsible for finding a way to downgrade it.
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- This measure is temporary. We are working hard to bring the mod to Stardew 1.6 as soon as possible.
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- SMAPI 3.x.x ([Mod loader for Stardew Valley](https://www.nexusmods.com/stardewvalley/mods/2400?tab=files))
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- Same as Stardew Valley itself, SMAPI needs a slightly older version to be compatible with Stardew Valley 1.5.6 
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-[StardewArchipelago Mod Release 5.x.x](https://github.com/agilbert1412/StardewArchipelago/releases)
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- It is important to use a mod release of version 5.x.x to play seeds that have been generated here. Later releases
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can only be used with later releases of the world generator, that are not hosted on archipelago.gg yet.
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### Installing the mod
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- Install [SMAPI](https://smapi.io/) by following the instructions on their website
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- Install [SMAPI version 3.x.x](https://www.nexusmods.com/stardewvalley/mods/2400?tab=files) by following the instructions on the mod page
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- Download and extract the [StardewArchipelago](https://github.com/agilbert1412/StardewArchipelago/releases) mod into
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your Stardew Valley "Mods" folder
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-*OPTIONAL*: If you want to launch your game through Steam, add the following to your Stardew Valley launch options:
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- "[PATH TO STARDEW VALLEY]\Stardew Valley\StardewModdingAPI.exe" %command%
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-*OPTIONAL*: If you want to launch your game through Steam, add the following to your Stardew Valley launch options: `"[PATH TO STARDEW VALLEY]\Stardew Valley\StardewModdingAPI.exe" %command%`
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- Otherwise just launch "StardewModdingAPI.exe" in your installation folder directly
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- Stardew Valley should launch itself alongside a console which allows you to read mod information and interact with some of them.
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