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ex432144.py
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# -*- coding:utf-8 -*-
from __future__ import unicode_literals
from sys import exit
from random import randint
# 定义场景和类
class Scene(object):
def enter(self):
print "This scene is not yet configured. Subclass it and implement enter()."
exit (1)
def fight(self):
print "战斗开始!"
print "--------------------"
player_hp = 100
Gthon_hp = 100
winer = "none"
first = randint(1, 2)
if first == 1:
# 第一个人是玩家
first_man = "player"
else:
# 第一个人是哥顿人
first_man = "Gthon"
if first_man == "player":
# 当 玩家和哥顿人血量大于 0 时,继续下面程序
while player_hp > 0 and Gthon_hp > 0:
#哥顿人的血量是0~20 的随机值
Gthon_minus_hp = randint(0, 20)
#哥顿人的血量为之前的减去最小值
Gthon_hp -= Gthon_minus_hp
# 如果改变血量为 0 ,则输出一下命令
if Gthon_minus_hp == 0:
print "你攻击了哥顿人,不过被他躲开了。"
else:
# 否则输出哥顿人掉了几滴血
print "你攻击了顿人,他掉了%d滴血。" % Gthon_minus_hp
# 如果哥顿人的血量等于 0
if Gthon_hp == 0:
# 获胜者我玩家
winer = "player"
break
else:
pass
player_minus_hp = randint(0, 20)
player_hp -= player_minus_hp
if player_minus_hp == 0:
print "哥顿人攻击了人,你巧妙的躲开了。"
else:
print "哥顿人攻击了你,你掉了%d滴血。" % player_minus_hp
if player_hp == 0:
winer = "Gthon"
break
else:
pass
# 和上面类似只是第一个人变为哥顿人
else:
while player_hp > 0 and Gthon_hp > 0:
player_minus_hp = randint(0, 20)
player_hp -= player_minus_hp
if player_minus_hp == 0:
print "哥顿人攻击了你,你巧妙的躲开了。"
else:
print "哥顿人攻击了你,你掉了%d滴血。" % player_minus_hp
if player_hp == 0:
winer = "Gthon"
break
else:
pass
Gthon_minus_hp = randint(0, 20)
Gthon_hp -= Gthon_minus_hp
if Gthon_minus_hp == 0:
print "你攻击了哥顿人,哥顿人躲开了。"
else:
print "你攻击了哥顿人,哥顿人掉了%d滴血。" % Gthon_minus_hp
if Gthon_hp == 0:
winer = "Gthon"
break
else:
pass
print "--------------------"
return winer
class Engine(object):
def __init__(self, scene_map):
#pass
self.scene_map = scene_map
def play(self):
#pass
current_scene = self.scene_map.opening_scene()
last_scene = self.scene_map.next_scene('finished')
while current_scene != last_scene:
print "\n--------"
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
# be sure to print out the last scene
current_scene.enter()
class Death(Scene):
quips = [
"You died. You kinda suck at this.",
"Your mom would be proud.. if she were smarter.",
"such a luser.",
"I have a small puppy that's better a this."
]
def enter(self):
#随机返回嘲笑的语言
print Death.quips[randint(0, len(self.quips) - 1)]
exit(1)
class CentralCorridor(Scene):
def enter(self):
#pass
print "The Gothons of Planet Percal #25 have invaded your ship and destroyed"
print "your entire crew. You are the last surviving member and your last"
print "mission is to get the neutron destruct bomb from the Weapons Armory,"
print "put it in the bridge, and blow the ship up after getting into an"
print "escape pod."
print "\n"
print "You're running down the central corridor to the Weapons Armory when"
print "a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume"
print "flowing around his hate filled body. He's blocking the door to the"
print "Armory and about to pull a weapon to blast you."
action = raw_input("> ")
if action == "shoot!":
winer = super(CentralCorridor, self).fight()
if winer == "Gthon":
print "Quick on the draw you yank out your blaster and fire it at the Gothon."
print "His clown costume is flowing and moving around his body, which throws"
print "off your aim. Your laser hits his costume but misses him entirely. This"
print "completely ruins his brand new costume his mother bought him, which"
print "makes him fly into an insane rage and blast you repeatedly in the face until"
print "you are dead. Then he eats you."
return 'death'
else:
print "you won in this fight!"
return "laser_weapon_armory"
elif action == "dodge!":
winer = super(CentralCorridor, self).fight()
if winer == "Gthon":
print "Like a world class boxer you dodge, weave, slip and slide right"
print "as the Gothon's blaster cranks a laser past your head."
print "In the middle of your artful dodge your foot slips and you"
print "bang your head on the metal wall and pass out."
print "You wake up shortly after only to die as the Gothon stomps on"
print "your head and eats you."
return 'death'
else:
print "you won in this fight!"
return "laser_weapon_armory"
elif action == "tell a joke":
print "Lucky for you the made you learn Gothon insults in the academy."
print "You tell the on Gothon joke you know:"
print "Lbhe zbgur vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgv nebhaq gurubhfr."
print "The Gothon stops, tries no to laugh, the busts out laughing and can't move."
print "while he's laughing you run up and shoot him squqre in the head"
print "putting him down, then jump through the Weapon Armory door."
return 'laser_weapon_armory'
else:
print "DOES NOT COMPUTE!"
return 'central_corridor'
class LaserWeaponArmory(Scene):
def enter(self):
#pass
print "You do a dive roll into the Weapon Armory, crouch and scan the room"
print "for more Gothons that might be hiding. It's dead quiet, too quiet."
print "You stand up and run to the far side of the room and find the"
print "neutron bomb in its container. There's a keypad lock on the box"
print "and you need the code to get the bomb out. If you get the code"
print "wrong 10 times then the lock closes forever and you can't"
print "get the bomb. The code is 3 digits."
code = "%d%d%d" % (randint(1, 9), randint(1, 9), randint(1, 9))
print code
guess = raw_input("[keypad]> ")
guesses = 1
while guess != code and guesses < 10:
print "BZZZZEDDD!\a"
guesses += 1
guess = raw_input("[keypad]> ")
if guess == code:
print "The container clicks open and the seal breaks, letting gas out."
print "You grab the neutron bomb and run as fast as you can to the"
print "bridge where you must place it in the right spot."
return 'the_bridge'
else:
print "The lock buzzes one last time and then you hear a sickening"
print "melting sound as the mechanism is fused together."
print "You decide to sit there, and finally the Gothons blow up the"
print "ship from their ship and you die."
return 'death'
class TheBridge(Scene):
def enter(self):
#pass
print "You burst onto the Bridge with the netron destruct bomb"
print "under your arm and surprise 5 Gothons who are trying to"
print "take control of the ship. Each of them has an even uglier"
print "clown costume than the last. They haven't pull ed their"
print "weapons out yet, as they see the active bomb under your"
print "arm and don't want to set it off."
action = raw_input("> ")
if action == "throw the bomb":
print "In a panic you throw the bomb at the group of Gothons"
print "and make a leap for the door. Right as you drop it a"
print "Gothon shoots you right in the back killing you."
print "As you die you see another Gothon frantically try to disarm"
print "the bomb. You die knowing they will probably blow up when"
print "it goes off."
return 'death'
elif action == "slowly place the bomb":
print "You point your blaster at the bomb under your arm"
print "and the Gothons put their hands up and start to sweat."
print "You inch backward to the door, open it, and then carefully"
print "place the bomb on the floor, pointing your blaster at it."
print "You then jump back through the door, punch the close button"
print "and blast the lock so the Gothons can't get out."
print "Now that the bomb is placed you run to the escape pod to"
print "get off this tin can."
return 'escape_pod'
else:
print "DOES NOT COMPUTE!"
return "the_bridge"
class EscapePod(Scene):
def enter(self):
#pass
print "You rush through the ship desperately trying to make it to"
print "the escape pod before the whole ship explodes. It seems like"
print "hardly any Gothons are on the ship, so your run is clear of"
print "interference. You get to the chamber with the escape pods, and"
print "now need to pick one to take. Some of them could be damaged"
print "but you don't have time to look. There's 5 pods,which one"
print "do you take?"
good_pod = randint(1, 5)
print good_pod
guess = raw_input("[pod #]> ")
if int(guess) != good_pod:
print "You jump into pod %s and hit the eject button. " % guess
print "The pod escapes out into the void of space, the"
print "implodes as the hull ruptures, crushing your body"
print "into jam jelly."
return 'death'
else:
print "You jump into pod %s and hit the eject button." % guess
print "The pod easily slides out into space heading to"
print "the planet below. As it flies to the planet, you look"
print "back and see your ship implode then explode like a"
print "bright star, taking out the Gothon ship at the same"
print "time, You won!"
return 'finished'
class Finished(Scene):
def enter(self):
print "You won! Good job."
#return 'finished'
class Map(object):
scenes = {
'central_corridor' : CentralCorridor(),
'laser_weapon_armory' : LaserWeaponArmory(),
'the_bridge' : TheBridge(),
'escape_pod' : EscapePod(),
'death' : Death(),
'finished' : Finished()
}
def __init__(self, start_scene):
#pass
self.start_scene = start_scene
def next_scene(self, scene_name):
#pass
val = Map.scenes.get(scene_name)
return val
def opening_scene(self):
#pass
return self.next_scene(self.start_scene)
a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()